This course engages students in the design, development, and implementation of a multifaceted, large-scale game, played by the wider community. Students form cross- functional teams, leveraging on their diverse backgrounds and expertise, to employ of variety of technologies
This course engages students in the design, development, and implementation of a multifaceted, large-scale game, played by the wider community.
Students form cross- functional teams, leveraging on their diverse backgrounds and expertise, to employ of variety of technologies in implementing the massively multiplayer game. Topics include alternate reality and augmented reality.
A leader in interdisciplinary research and education
As the first school of its kind in the United States, the Indiana University Luddy School of Informatics, Computing, and Engineering is an innovator in a fast-paced and dynamic field. Our school on the IUPUI campus integrates computing, social science, and information systems design in unique ways.
More than 4,500 students—including over 1,400 at Luddy IUPUI—study informatics on IU campuses. Our top-notch programs and highly regarded faculty prepare them for the power and possibilities in computing and information technology.
Finally, a boot camp for gamers! The basic software behind computer games and video games is called the game engine. The two most popular game engines are Unreal Engine and Unity.
If you grew up passionate about gaming, becoming a professional game designer might be your dream job. But being an avid gamer isn’t enough of a credential to break into the industry.
Basic game development using 3D Game Maker software built on the Dark Basic programming structure. Students learn how to build their own first game, perfect their world and characters with virtually endless possible combinations of scenarios.
This project-based class combines 3D art and technology to create your own unique games using the Unity platform. We’ll learn the Unity framework and develop a game that you and your friends can play by the end of the semester.
This course introduces students to professional video game and simulation development, including the modern video game industry and its historical development, game analysis and design, game programming technology
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