UX Design Overview Training

by Transmedia

User Experience (UX) should be a core concern in every digital design project. If the user's experience of our work is not enjoyable or doesn't make sense, we can surely not blame them if they reject our products or services.

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1 Day

Course Details

User Experience (UX) should be a core concern in every digital design project. If the user's experience of our work is not enjoyable or doesn't make sense, we can surely not blame them if they reject our products or services.

This applies to every participant in the process - graphic designer, engineer, developer or business owner. So whether you're an aspiring designer new to the field of UX design, a professional working in other design sub-disciplines looking to transition into a career in UX design, a student keen to understand the importance of UX, or a product manager who wants to build user-centered products that stand out from the competition, our UX Design course is for you.

Our one day course covers the foundation principles for creating successful user experiences. Through hands-on exercises we experiment and explore space, form, and function to apply successful UX design on modern platforms and devices. Participants gain experience in planning and prototyping through typical UX design workflows. Topics covered include UX design overview, UX design workflows, Design fundamentals, Sketching screens, pages and interactions and Building a prototype.

 

Course Outline
Introduction to UX Design

  • Principles of good design: colour, perception and space
  • Design for modern devices and platforms
  • Print and Interactive PDF UX design

UX design workflows

  • Understanding scenarios
  • Creating a story
  • Aligning features with scenarios
  • Sketching navigation and basic information architecture
  • Illustrating user flows with storyboarding

Design Fundamentals

  • Design fundamentals that help users reach their goals
  • Principles of typography
  • Pleasing proportions to help designs look professional

Sketching Screens, Pages and Interactions

  • Applying design fundamentals to build successful screens
  • Building the layout for web, print and pdf

Building a Prototype

  • Creating low-fidelity and high-fidelity prototypes
  • Building to multiple screen size
  • Establishing and prioritising features
  • Testing and evolving the design
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