Undergraduates in the School of Arts, Humanities, and Technology begin their coursework learning the foundations of computer animation, game studies, UX/UI design, motion graphics, digital fabrication, and media histories.
Undergraduates in the School of Arts, Humanities, and Technology begin their coursework learning the foundations of computer animation, game studies, UX/UI design, motion graphics, digital fabrication, and media histories. In their third year of study, students have the option to select a concentration in Animation and Games, Critical Media Studies, or Emerging Media Arts.
Students who wish to specialize in Animation and Games (A&G) within the Arts, Technology, and Emerging Communication major may apply to be admitted into the concentration after consultation with their academic advisor. A&G provides a thorough grounding in the development and creation of digital animation and games, including 3D computer animation, motion graphics, motion capture, educational games, real-time entertainment, and social gaming. Students are eligible to apply to A&G during their third semester at AHT.
A&G students have the opportunity to work in a studio environment, explore visual narrative, game mechanics and experimental animation, and learn project development and management practices. The concentration examines the potential of animation and games in diverse areas such as entertainment, education, and visualization. Close consultation with academic advisors is recommended.
The School of Arts, Technology, and Emerging Communication (ATEC) is a recognized multidisciplinary academic research school with leading-edge STEAM programs that build upon the creative disciplines of science, technology, art, engineering, and management.
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