Augmented And Virtual Reality (AR & VR) Course

by Anika Technologies Claim Listing

Augmented And Virtual Reality (AR & VR) course is offered by Anika Technologies. Anika Technologies offers comprehensive training programs that cover a wide range of topics, including emerging technologies, software development methodologies, data analytics, cybersecurity, cloud computing, and more.

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Course Details

Augmented And Virtual Reality (AR & VR) course is offered by Anika Technologies. Anika Technologies offers comprehensive training programs that cover a wide range of topics, including emerging technologies, software development methodologies, data analytics, cybersecurity, cloud computing, and more.

 

Outline:

  • 1.Course Overview – Experience VR and AR
  • 2.Introduction:
  • Introduction to AR
  • Introduction to VR
  • Difference between AR and VR
  • Commercial aspects of AR and VR
  • Developer View – Development Platforms
  • 3. Types of Content – Creating Experiences for AR and VR
  • 4. Introduction to Unity 3D
  • Welcome to the Third Dimension
  • Getting to grips with 3D
  • Coordinates
  • Local space versus World space
  • Vectors
  • Cameras
  • Polygons, edges, vertices, and meshes
  • Materials, Textures, and Shaders
  • Rigid Body physics
  • Collision detection
  • Essential Unity concepts
  • The Unity way
  • Assets
  • Scenes
  • Game Objects
  • Components
  • Scripts
  • Prefabs
  • The interface
  • The Scene window and Hierarchy
  • The Inspector
  • The Project window
  • The Game window
  • Working with inspector
  • Scripting Basics
  • Javascript Vs. C#
  • Measurement tools
  • Keeping a unit cube handy
  • Using a Grid Projector
  • Measuring the Ethan character
  • 5. Unity 3D UI
  • The Canvas
  • Rect Transform
  • Image, Text, Rendering and effect.
  • Input, Selectable, Navigation and Transitions
  • Scrolls and Masks
  • Automatic Layout Groups
  • DAY 2: AR and MR Day
  • AR Basics
  • AR SDKs Capabilities
  • AR SDK Comparison
  • AR – Vuforia Overview
  • AR – Unity Basics (with GVR)
  • AR - the Mixed Reality way
  • Vuforia Overview
  • Image Target
  • VuMark
  • Multi-Targets
  • Cylinder Targets
  • Frame Markers
  • Text Recognition
  • Object Recognition
  • Object Target
  • Virtual Buttons
  • Cloud Recognition Service
  • Building AR Applications
  • Vuforia License overview
  • Vuforia Studio Overview
  • Vuforia – Android SDK Overview
  • Vuforia – iOS SDK Overview
  • Day 3 – VR Day
  • Types of VR Experiences
  • 360 Degree Content Development
  • Still Content
  • Live Action Videos
  • Photogrammetry Overview
  • Editing 360 content with Adobe Photoshop and After Effects
  • 360 Live Action – Good Practices
  • 360 Content and Unity
  • Easy Movie Texture
  • UV Sphere
  • Playing Logic
  • VR Build and Run
  • VR device integration software
  • Unity's built-in VR support
  • ii. The device-specific SDK
  • 3D worlds
  • Creating the MeMyselfEye prefab
  • Build for the HTC Vive
  • Build for Google VR
  • The device-independent clicker
  • f. How virtual reality really works
  • Gaze Based Control
  • Ethan, the walker
  • Artificially intelligent Ethan
  • The Navmesh bakery
  • A random walker in the town
  • The RandomPosition script
  • "Zombie-ize" Ethan!
  • Go where I'm looking
  • Artificially intelligent Ethan
  • The LookMoveTo script
  • Adding a feedback cursor
  • Observations
  • If looks could kill
  • The KillTarget script
  • Adding particle effects
  • Cleaning up
  • DAY 4 – VR Day 2.0
  • World Space UI
  • A reusable default canvas
  • The visor HUD
  • The reticle cursor
  • The windshield HUD
  • The game element UI
  • The info bubble
  • An in-game dashboard with input events
  • A responsive object UI with head gestures
  • First Person Character
  • Understanding the Unity Characters
  • Making a First Person
  • User Calibrations
  • Maintaining a sense of self
  • Locomotion, teleportation and sensors
  • Managing VR Motion Sickness
  • Making a Combo application – VR and AR
  • Question and Answers
  • Pune Branch

    A2/11, Ujwal Park, NIBM Road, Pune

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