Enter the competitive world of game designing with aplomb after securing a b. Sc degree in game designing and development from aaft. In this course, you will learn to conceptualize storylines and game plots by integrating creative and critical thinking skills and strong technical proficiency while developing a comprehensive knowledge of the art and techniques applied to developing games relevant to different digital and mobile platforms.
Key Takeaways
- Getting accustomed to the game design and development process.
- Understanding the role of the game engine and other tools.
- Developing 2D and 3D game design.
- Learning to write a game script and story.
- Learning to design game graphics and user interface.
- Develop game prototype for PC, mobile and web platforms.
Course Projects
Project 1
- Creating a game prototype & teaser
Project 2
- Designing a 2D game prototype
Project 3
- Designing and developing a 3D game concept
Project 4
- Creating playable 3D game Level I and II prototype
Project 5
- Developing AR app prototype
Project 6
- Developing online, multiplayer game prototype
Semester 1
- Understanding the role of critical thinking in game design.
- Learning about the process of game design and development.
- Identifying the role of different types of preproduction documents.
- Learning to create a game design document and flowcharts.
- Defining the use of vector graphics in game art.
- Developing various types of game assets.
- Creating different types of sounds and animation for the game.
- Developing a game script & cinematic trailer.
- Producing game user interfaces.
- Exploring different features and elements of game engines and game mechanics.
Semester 2
- Designing props, characters, layout plans for 2D games.
- Developing different levels of designs for 2D games.
- Defining the use of game graphics and UI design in 2D games.
- Creating different types of sounds and motion graphics for 2D games.
- Integrating audio and motion clips in a 2D game engine.
- Creating different scripts for player movement and user interaction.
Semester 3
- Designing plots, characters, environment, and layout for 3D games.
- Developing different level designs for a 3D game.
- Identifying the role of Animation Loops for a 3D game.
- Exploring different types of shaders and materials.
- Defining the use of different game optimization techniques.
- Learning to produce a 3D game prototype.
Semester 4
- Learning to create plots, characters, and layouts for 3D games at an advanced level.
- Designing a proposal document for a 3D game.
- Creating a technical document for a 3D game.
- Creating 3D game assets for Level-II.
- Preparing 3D game rigs & animations for games.
- Optimizing 3D game rigs and loops for games.
- Defining game optimization for multiple platforms.
Semester 5
- Learning to prepare a budget and marketing plan.
- Understanding game analytics for paid promotion.
- Identifying the application for augmented reality, virtual reality, and mixed reality technologies.
- Identifying the process of XR development.
- Recognizing the technologies used in online games.
- Designing for iOS and Android devices.
- Learning about the technologies used in multiplayer games.
Semester 6
- Designing and developing fully functional 2D and 3D games through the game production process.
Lab & Equipments
Line Post-Production/ Editing Labs
- Adobe Premiere Pro editing suite
- Eight edit stations
- Avid & Velocity editing suite
- Practical console
- Animation design software
Sculpting Labs
- Labs to carve, mold and shape different materials in three dimensions.
Infrastructure
- 2D / 3D Animation Labs
- High-end workstations
- Animation workstations
- Apple Mac Pro HD Ready
- Digital pens and tablets
Student Workshops
- Industry experts like film director Pankaj Parashar and filmmaker Dharmesh Darshan often make an appearance at AAFT to share their experiences about the use of 3D animation in filmmaking. Different workshops are also organized periodically to keep students abreast of the ongoing developments in the animation industry.