The bachelor of game development tehnology with honours aims to produce technologists and specialists with the knowledge and expertise in the game industry to fulfill the manpower needed by this industry.
Programme Educational Objectives (PEOs)
- PEO1: Knowledgeable, competent and innovative.
- PEO2: Effective leaders with teamworks skills, as well as verbal and non-verbal interpersonal communication skills.
- PEO3: Committed towards the importance of lifelong learning and continuous improvement.
- PEO4: Professional, ethical, and socially responsible
- PEO5: Capable of embarking on business and technopreneurial activities.
Programme Learning Outcomes (PLOs)
- PLO1: Apply the knowledge of technology fundamental to game procedures, processes, systems, and methodologies in game development
- PLO2: Propose and employ current tools and techniques to resolve game development problems.
- PLO3: Demonstrate deep investigative and significant thinking abilities to solve game problems in game development.
- PLO4: Communicate effectively and flexibly in oral and written language for social, academic, and professional purposes.
- PLO5: Illustrate the understanding of corresponding issues related to the society and the subsequent responsibilities to the game development.
- PLO6: Acknowledge the requirement of professional establishment and to employ independent continuing learning in game development.
- PLO7: Illustrate consciousness of management and technopreneurship routine in real perspective.
- PLO8: Illustrate ethical awareness and professionalism.
- PLO9: Illustrate leadership character, mentoring and work efficiently in diverse teams
Career Information
- Game Designers
- Level Designers
- Production Managers
- Project Managers
- Game Testers
- Games Artist
- Games Modelers
- Texture Artists
- 3D Animators
- 3D Modelers
- Computer Games Developer
- Graphics Visualiser
- Games Programmer
- Console Programmer
- AI Programmer
- Virtual Reality Specialist
- Lead Programmer
- Software Product Planner
Semester 1
- Fundamental English
- Fundamental of Game Design
- Fundamental of Game Art
- Programming 1
- 2D Animation
Semester 2
- Professional English 1
- Digital Graphic Design
- Innovation Management
- Digital Graphic Design
Semester 3
- Professional English 2
- Foreign Language 1
- Character Design
- 3D Game Modelling
- Game World Design
- Programming 2
Semester 4
- Foreign Language 2
- Game Physics
- Programming 3
- 3D Game Animation
- Elective 1
Semester 5
- Digital Photography
- Technopreneurship
- Philosophy and Current Issues (L)
Semester 6
- Final Year Project 1
- Research Methodology
- Game Project Management
- Mixed Reality
- Elective 2
Semester 7
- Final Year Project 2
- Game Testing
- Sound Design for Game
- Open Elective
Semester 8
- Appreciation of Ethics and Civilization (L)
- Philosophy and Current Issues of OR Appreciation of Ethics and Civilization
- Muslim Contemporary Issues in Malaysia (L-M)
- Culture and Lifestyle in Malaysia 2 (L-NM & I)
- Co-Curriculum
Semester 9
Entry Requirement:
Local Student
- Pass A-Level with minimum Grade D in TWO (2) subjects;
- Pass in International Baccalaureate (IB) with at least 24 points.
- Pass Higher National Diploma (HND) UK (MQF Level 4) in related area and recognized Government of Malaysia and according to approval by UniKL Senate.
- Qualification of 12 years of schooling with the following conditions:
- It is the highest school qualification in thecountry of origin;
- It can be used as an entry qualification for a bachelor’s degree programme in the country of origin.