The 3-D Modeling/Animation area incorporates traditional skills, such as sculpture and drawing, with 3-D digital skills to create 3-D models and animations in a digital environment. Students apply concepts such as lighting effects, camera angles, motion studies, digital video
The 3-D Modeling/Animation area incorporates traditional skills, such as sculpture and drawing, with 3-D digital skills to create 3-D models and animations in a digital environment. Students apply concepts such as lighting effects, camera angles, motion studies, digital video, and sound to create scenes.
Part of the training in 3-D Modeling/Animation prepares students for the work environment as they learn to create project concepts, plan production schedules and work in a team environment to meet project deadlines.
The successful animator can compose, develop and direct a scene that conveys a specific idea. Students apply their traditional art skills and 3-D composite and photo editing skills to create animations that demonstrate competence within an industry specialization.
3-D Modeling/Animation Outcomes
Upon completion, students will be able to:
Compose, develop and direct a scene to convey an idea.
Create a project concept and plan a production schedule.
Synthesize traditional art with 3-D composite and photo-editing skills.
Produce a demo reel focused on industry specialization.
Visually and verbally articulate a familiarity with current and historic industry examples.
Work within a team environment on a deadline-driven project.
Career Opportunities
Visual Developer
Background Artist
2-D and 3-D Animator
Art Director
Game Designer
3D Printing Specialist
Product Designer
Film/Video Editor
Visual FX Artist
Motion Graphics Designer
In the 1920’s, Chicago was an advertising capital of the world during a period of new freedom and economic growth. The world’s best commercial art agencies, writers and artists could be found here.
One such creative, Frank H. Young, a successful studio owner and nationally known and respected authority on advertising layout, yearned to start his own art school. An Art Academy that would teach the students all of the fundamentals to become a successful artist.
After a very successful few years, The Academy was dealt a near fatal blow when the depression hit. However, we were able to keep it alive through reduction of space and other expenses. The quality of instruction was never sacrificed during those trying times. As the depression finally eased the school revived and steady progress was made in every way.
The Academy’s reputation had grown to a national and internationally known school of the utmost quality and instruction. With the significantly diminished enrollment during World War II, once again the Academy was faced with difficult times.
During this period, the school added to its offerings as the American Academy of Art and Dress Design. As the war ended and the GI Bill took effect, the school bounced back with an influx of returning veterans.
As the economy once again boomed, Chicago still held prominence as a world advertising studio capital. These studios employed many Academy graduates who created countless icons of American advertising art for print, packaging, and for the first time, television.
It was an incredibly rich, optimistic and exciting time for artists. During this era, Frank Young, Jr. began to take over the direction of the school for his father, Frank Sr.
This era brought about many changes in the world and the art field. The dominance of traditional illustration in advertising began to give way to photography and pop art. The Academy kept current by teaching students a variety of real world styles and techniques.
Our students and alumni were well trained in the fundamentals to roll with the changes, while others took the opportunity to pivot toward more personal fine art work.
A 9-week course where students will learn the fundamentals of character animation, importance of emotions, and how to make efficient 2D animations.
Bring your story to life by making stop motion animated movies! Working in teams, students build sets and characters using materials such as LEGO® bricks, white boards, and origami, then write, direct, and edit a unique story to share with the world!
The purpose of this course is to expose students to the 2D digital animation pipeline and help them build their portfolio.
This course will give a deep grounding in the methods and principles of traditional animation. Throughout this class you will view short films, experiment with a variety of materials, participate in group discussions, and create a number of short films of your own devising.
Digital Art teaches students how to create visually interesting graphic art by utilizing different art applications that can be found on tablets.Â
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