3D Animation Course

by A and M Education Claim Listing

This can be done using drawings, models, puppets, computer images, and more. Originally, the method of choice for animation was drawings, which were applied to transparent sheets and then photographed.

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img Duration

1 Year

Course Details

This can be done using drawings, models, puppets, computer images, and more. Originally, the method of choice for animation was drawings, which were applied to transparent sheets and then photographed.

However, it is now more common for animation to be created using computer-generated imagery, also known as CGI. Animation is a process where multiple snapshots are taken and manipulated by showing them in rapid succession, which creates the illusion that they are moving. 

3D Animation is the process of creating three-dimensional moving images in a digital environment. 3D Animation creates objects with height, width, and depth. 3D models within a 3D software are manipulated to make them look like real moving objects.

Animation can be created using some of numerous techniques like:

  • Traditional/Classical 2D Animation
  • Digital 2D Animation
  • Digital 3D Animation
  • Stop-Motion Animation
  • Cut-Out Animation
  • Sand Animation

What you will learn in 3D Animation Course?

We have designed 3D Animation course as per Industry standard. Once candidate completes the course successfully, he/she will have complete practical exposure to animation industry.

Module 1 - 2D Animation

Learning 2D animation creates a strong foundation to become successful in animation industry. Hand-drawn image method was used in the early days for each form of the story to create animation.

As technology grows, hand-drawn method replaced by digital technology to create images in 2D space, similar to drawing them by hand. However, 2D technology enabled animators to complete the process more quickly. Below are the few highlights of module outline.

Topic 1 - Foundation
  • Drawing Basic Shapes & Sketches
  • Perspectives Drawing
  • Anatomy Drawing
  • Character Design
  • Color Theory
  • Animation Concepts
  • Principles of Animation
  • Timing for Animation
  • Scriptwriting for Animation
  • Storyboarding for Animatics
  • Graphic Design Theory
Topic 2 - Photoshop
  • Understanding User Interface
  • Working with Images
  • Color Modes
  • Layers Panels
  • Typography
  • Editing Tools
  • Masking
  • Transformations
  • Smart Objects
  • Adjustment Layers
  • Retouching
  • Working with 3D
  • Project 1 – Digital Painting
  • Project 2 – Creating Textures
  • Project 3 – Photo manipulation
Topic 3 - illustrator
  • Theory of illustrator documents
  • Understanding User Interface
  • Artboards & Pages
  • Working with Objects
  • Drawing
  • Color & Patterns
  • Typography
  • Strokes & Lines
  • Depth, Perspective & 3D
  • Masking
  • Charts & Graphs
  • Transform distort & Blend
  • Project 1 – Vector Art
  • Project 2 – Character Design
  • Project 3 – Product Design
Topic 4 - Animate
  • Understanding User Interface
  • Drawing in Animate
  • Frame by Frame Animating
  • Saving, Rendering and Exporting
  • Animating with Symbols
  • Different Types of Tweening
  • Nesting Symbols
  • Importing Graphics
  • Masking
  • Rotoscoping
  • Bone Tool
  • Animating with Code
  • Frames and Frame Rates
  • Timing and Spacing
  • Squash and Stretch
  • Ease Ins and Ease Outs
  • Animating the Camera
  • Project 1 – Bouncing Ball
  • Project 2 – Character Jump
  • Project 3 – Creating Concept 2D Animation Film of 1 Minute

Module 2 – 3D Animation

In the early days of animation everything was 2D so everything had to be hand drawn. Times have changed, and the majority of animated films are done with 3D animation.

3D Animation is the process of animating objects that appear in a three-dimensional space using 3D software. 3D objects can be rotated and moved like a real objects. The procedure of creating 3D Animation is categorized into five main sections such as Modeling, Texturing, Lighting, Animation & Rendering.

Topic 1 - Modeling
  • Understanding User Interface
  • Navigating the Viewport
  • Creating a Maya Project
  • Selecting and Transforming Objects
  • Geometry Basics
  • Adding Reference Images
  • Basic Modeling Techniques
  • Advanced Modeling Techniques
  • Project 1 – Modeling Architecture House
  • Project 2 – Modeling Car
  • Project 3 – Modeling Cartoon Character
  • Project 4 – Modeling House Interior
Topic 2 - Shading & Texturing
  • Shading Networks and the Hypershade
  • Shading Network Connections
  • Connecting Nodes in the Hypershade
  • Assigning Materials to Maya Geometry
  • Creating Textures as Projections
  • Creating Bump and Normal Maps
  • Working with Displacement Maps
  • Using Transparency Maps
  • Working with Layered Textures
  • Solving Unique Shading Problems
  • UV Mapping Basics
  • Laying Out UV
  • Understanding 2D and 3D Texture Types
  • Texture Painting in Maya and Photoshop
  • Project 1 – Shading & Texturing Architecture House
  • Project 2 – Shading & Texturing Car
  • Project 3 – Shading & Texturing Cartoon Character
  • Project 4 – Shading & Texturing House Interior
Topic 3 - Rigging & Animation
  • Introduction to Rigging & Project Overview
  • Joins in Maya & Creating the Skeleton
  • Introduction to FK/IK, Controllers
  • Spline IK
  • Creating Switchable IK & FK Rigs
  • Skin Binding & Weight Painting
  • Introduction to Animation in Maya
  • Playback Controls and Time Slider
  • Setting Key frames
  • Understanding Graph Editor
  • Using Time Editor Tool
  • Project 1 – Animating 3 Different Walk-Cycles
  • Project 2 – Animating Car   
Topic 4 - Lighting & Rendering
  • Light Types
  • Setting up Scene for Lighting & Camera
  • Key Lighting
  • Fill Lighting
  • Rims and Kick Lighting
  • Eye Lighting
  • Introduction to Rendering in Maya
  • Selecting a Render Engine
  • Using Render Region in Maya
  • ?Saving and Comparing renders within Maya
  • Using Anti-aliasing to Improve Quality
  • Batch Rendering
  • Setting Rendering Cameras
  • Project 1 – Lighting & Rendering Architecture House
  • Project 2 – Lighting & Rendering Car Scene
  • Project 3 – Lighting & Rendering Walk-Cycle
  • Project 4 – Lighting & rendering House Interior

Module 3 – Compositing

Compositing is the place where final look of an animation really comes together. Compositing involves taking the render passes from the production stage and combining them together to create a composition.

Compositing is the combining of visual elements from separate sources into one image, in a way it creates the illusion that all those elements are parts of the same scene. Compositing can include special effects, environment creation, blue/green screen replacement, etc. In 3D animation, compositing is about combining two or more render passes or adding layers to create a single image or series of images with predefined properties.

Topic - After Effects
  • Understanding User Interface
  • Creating New Composition
  • Importing Media
  • Shapes & Text
  • Keyframes Animation
  • Creating Mask
  • Creating Effects
  • Green Keying
  • Motion Tracking
  • 3D Camera Tracker
  • Compositions Editing Techniques
  • Advanced 3D
  • Rotoscoping
  • Visual Effects with Video Mattes
  • Color Correction
  • Motion Graphics
  • Project 1 – Compositing  Architecture House
  • Project 2 – Compositing Car Scene
  • Project 3 – Compositing Walk-Cycle
  • Project 4 – Compositing House Interior
  • Mangalore Branch

    2nd floor, Nalapad Building, Mallikatte, Kadri, Mangaluru, Karnataka 575003, India, Mangalore

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