A curriculum that is designed by india’s leading animation finishing school. It takes you in a unique elective based approach, adding you skills at each turn, while working directly on projects, and industry vertical partners/ employers observing you and recommending upskilling to the deserving cand
A curriculum that is designed by india’s leading animation finishing school. It takes you in a unique elective based approach, adding you skills at each turn, while working directly on projects, and industry vertical partners/ employers observing you and recommending upskilling to the deserving candidates.
Technicolor, Lakshya Digital, Idea Catalyst, Cryptic Code, Digitoonz, Greengold India’s leading Employers are all behind this advanced learning system.
This Award-winning combination of mentoring and monitoring would reach you faster to your goal than any other path available.
At the end of the program, you’ll have.
Term I: Graphic Design
It comprehensively covers the following –
Design Thinking, Color ComposItion, Typography, Image Composition, Brand Designing, Brand Creatives, Brand Marketing Creatives, Branding Portfolio
Term Outcome
Target Job
Target Skill
Term II: Film Designing
This is a most compact programme in Film Designing intended to give students a strong grounding into this composite skill within minimum possible time and cost. Built on the ideology – “Film designing can only be learnt by making films”, a total hands-on teaching training approach is followed.
Film designing in nutshell is where storytelling meets performance and performance meets camera. The modules proceed under two Strings. First String developing the storyteller in you. Second String teaching to capture the story and performance in Camera Language. Later both these strings meet to make you a complete Film designer.
String 1
Storytelling / Screenwriting
First string starts from the very Seed of a Film i.e. Idea. Unless a student learns to deal with this first block of idea generation using tried and tested techniques, the confidence of a Film Director is difficult to experience within. From idea, students learn to develop stories and screenplays for various formats. This process needs thorough understanding of story structures, story arcs, elements of story, architecture of plots, screenwriting nuances and challenges which are taught step by step.
Acting / Performance
Storytelling comes alive once it starts getting converted into performance. Understanding principles of Acting as well as handling actors is the prime focus here to enable students to create believable and appealing Acting Performances.
String 2
Photography
The second string starts from the other end with the root element of Cinematography, that is Photography. Still photography is used as the entry tool to teach the most fundamental laws that make up an engaging cinematographer. Laws of composition, using light and shadow is the base on which the art of capturing stories in still image is played. A total hands-on indoor as well as outdoor module giving chance to students to capture the life around them with the eye of a storyteller.
Cinematography/camera Language
Photography is seamlessly connected to the next module of this string – Cinematography. It starts with technical hold on the camera, involves aesthetic and design senses for composing shots, but the real power comes with in-depth understanding and practice of Camera Language for cinematic
storytelling.
Film Designing Studio
This is the final course of this term. Here is where the above two strings meet to sum up into a Film. The student brings to application all the components learnt above and starts making films. Multiple films with varied Genres are made in this particular course.
Full pipeline has to be brought into practice starting from idea generation, story writing, storyboarding to shooting and post production.
Term Outcome
The student after successfully graduating from this Term,
Would be able to work as Video Content creator for online platforms.
Term III: 2D Animation and Motion Graphics
2D Animation and Motion Graphics is one of the significant types of animation. It’s broadly utilized for making animation films, Motion Graphics Explanatory videos, Adverts, character animations, corporate introductions, informative materials, computer games and much more.
This Term consists of mainly Knowledge of:
Working of animation, Fundamentals of animation, Principles of animation, Importing various utility elements for composition, Creating synchronized animations using shapes, color, typography, images etc., Rigging and Animating characters for various animations.
Sculpting stories using basic drawings and understanding of perspective, a student’s mind set is carved into developing creative ideas and concepts to bring out the visuals that are highly appealing using the appropriate media and style to meet the client’s objective.
Students are allowed to move on a path with freedom to visualize and generate animation either in the form of basic cartoon animation including character animation, motion graphics and or explanatory videos which communicate ideas that inspire, inform, and captivate consumers using and or managing the various animation tools to deliver the idea and call for action.
Term Outcome
Target Job
Target Skill
Term IV: 3D Game Art
3D graphics / game art design is the fourth term of the complete programme. It focuses on creating cgi(computer-generated imagery) usually termed as 3-dimensional computer graphics used for creating 3d assets, backgrounds like buildings, landscapes etc. , usually referred to as scenes, introduction to characters for 3d games, films, television and or vr/ar. The knowledge and education imparted at sxill in this respect is associated with the creation of 3d models and texturing objects.
The course constitutes an integrated education and competency based skills framework that provides for various career options, addressing the gap of demand and supply of skilled people in India, pushed by various policies at the governmental level under various banners like NSDC, MESC and Skill India to introduce skill-based employment oriented courses.
Term Outcome
The course trimester consists of a basic division namely – Modeling objects, Map, Material and (TLR)Texturing, Lighting and Rendering
Comprehensively each title covers from the very scratch – Understanding of orthographic and perspective viewports i.e., 3 Dimensional space and associated tools for creation.
Object modeling in 3D space i.e., creating and editing 3D geometry using shapes, primitives, compound objects and various poly tools.
Design 3D objects – organic and or in-organic
The program focuses on all aspects of creating content, typically all elements/assets for the contemporary video games and or films; exploring everything from the theory behind the creation of successful digital entertainment titles to the generation of dedicated art and content for them. This program equips our students with the specialist skills and knowledge to enter the games, digital and creative entertainment industries be it Films, TV or Gaming.
The students focus on three main areas: art and conceptualization, asset production; and game design studies. They will take products from an initial idea through the design, visualization and technical implementation stages. As well as preparing them for a career in games, the skills and knowledge they develop in this program will also open up opportunities in a range of other sectors, such as multimedia, technology and entertainment and as previously mentioned films and or TV..
Students are allowed to move on a path with freedom to visualize and generate CGI designs which fit as per the requirement of platform and or managing tools in 3D space.
Additionally the student is also given an insight to understand the profession with a guide to the production including the vision, objective of the project or task, target audience, understanding timelines, the budgets involved, delivering in milestones, understanding the vision of stakeholders etc.
Outcome
Target Job
Upon successful completion of this course, students will be able to:
Term V: 3D Animation
A foundation course intended to build a very strong foundation in 3D Animation. It offers a series of exercises developed out of research by Animation Stalwarts at Disney and contemporary 3D Animators at Hollywood.
These are in line with Top Hollywood Animation Schools with addition of Classical Methodologies of the Maestros like Walt Stanchfield, Kimon Nicolaides and Shamus Culhane.
Another important element covered in this course is the language of Gestures. Regular 3D Gesture exercises develop the most essential understanding required in creating believable character animation performances later.
Term Outcome
Target Job
The student after successfully graduating from this Term,
Target Skill
SXILL History
SXILL started out as a fledgling venture in a franchisee mode, by it’s founder, who has been an artist and poet and had strayed into the corporate world after his BE and MBA. He re-entered the design world on 1 Dec 1996 when the seed of SXILL was born. He was quick to take the required training and understand the world of Animation and Design deeply.
He developed working relationships with all of India’s leading stakeholders in these fields including but not restricted to AnimationXpress, Greengold (makers of Chhota Bheem), MEL (makers of Motu Patlu), MEAI (Media and Entertainment Association of India), MESC (Media and Entertainment Skills Council), Digitoonz (producers of Teenage Mutant Ninja Turtles) and many more. He also was the Founder Dean of Chitkara Design School, in 2016 as he researched and developed advanced Pedagogies to train the creative manpower of the country. He has authored several research papers and books on subjects like Technology driven Art, Creativity, Design Thinking, Pedagogy, Peer Reviews, Gamification, etc. which are published in several countries.
SXILL started an extensive research into Animation Training Processes worldwide 2 decades ago. It researched the methods followed at Ulm, Bauhas, Calarts, AnimationMentor, CourseEra, Gobelins, Sheridan, Kimon Nicolaides, Betty Edwards, and many more. It took out the most outstanding teaching practices and synergized them together to create a method which was unique in the world.
SXILL was setup as a Game Changer in Creative Education. It was a response to the fleecing methods of Franchise Business which had entered Animation and Design and were training through sub-standard curriculum and pedagogy, low-cost faculty, and high-cost marketing budgets. SXILL was the first to introduce advanced concepts like laddered learning, 360-degree training, and Design your own curriculum, as well as a new methodology ADEPT, and Industry Monitoring and Mentoring, Peer Assisted Learning, Strategic Placement Initiative.
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