3D Computer Graphics (COMP 4302)

by Memorial University of Newfoundland Claim Listing

The underlying algorithms, as well as the basic techniques to develop interactive 3d graphics systems including games and simulators, are presented. Topics of the course include 3d geometrical transformations, 3d projections, 3d modeling and rendering, 3d graphics languages and systems. Advanced pho

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Course Details

The underlying algorithms, as well as the basic techniques to develop interactive 3d graphics systems including games and simulators, are presented. Topics of the course include 3d geometrical transformations, 3d projections, 3d modeling and rendering, 3d graphics languages and systems. Advanced photorealistic rendering and image-based rendering techniques may also be covered. 

This course introduces students to state-of-the-art concepts and developments in the field of 3D computer graphics.

Representative Workload

  • Assignments (3-4) 45%
  • In-class Exam 25%
  • Final Exam 30%

Representative Course Outline

  • Introduction to 3D Graphics (1 hour)
  • Graphics Pipelines (1 hour)
  • Fixed & programmable pipelines
  • Graphic APIs (1-4 hours)
  • Processing input for 3D graphics systems (1 hour)
  • Geometrical Transformation (4 hours)
  • Math Preliminary
  • 3D Transformations, 3D Projections, 3D Viewing
  • 3D Modeling (3-6 hours)
  • Geometric Primitives, Defining 3D Geometry
  • Parametric Curve, Parametric Surface,
  • Solid Modeling, Point Set Surface
  • Shading (3 hours)
  • 3D Rendering (3-6 hours)
  • Visibility Determination
  • Rasterization and Rendering Buffers
  • Illumination Model
  • Polygon Shading, Texture Mapping, Anti-Aliasing
  • Photorealistic Rendering (1-4 hours)
  • Global Illumination
  • Ray Casting, Ray Tracing
  • Radiosity Rendering
  • Photon Mapping
  • St. John's Branch

    H7F7+JV St. John's, St. John's

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