3D's Max

by Acadd Centre Claim Listing

In this course, you will learn how to use 3ds max to model, apply the material, add lights and cameras, render still images, and animate architectural or interior scenes. Gain a strong understanding of 3d concepts and 3ds max tools like modeling, materials, lighting, and rendering techniques that wi

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Course Details

In this course, you will learn how to use 3ds max to model, apply the material, add lights and cameras, render still images, and animate architectural or interior scenes. Gain a strong understanding of 3d concepts and 3ds max tools like modeling, materials, lighting, and rendering techniques that will take your project from concept to final render. 

this course is designed for easy learning of 3ds max software for civil / architecture / interior design student /professional who are interested in 3d modeling of building drawing and view design. 

Prerequisites
basic knowledge of autocad, building drawing, etc. 

Who this course for

Anyone who wants to learn 3ds max. 
Civil / architecture / interior design student /professional or anyone who Wants to learn 3d modeling, architectural modeling or rendering interior or Exterior designs in 3ds max. 

 

Chapter 1

Course Outline of 3Ds Max, Downloading & Installing the Software
About 3Ds MAX, History, Uses, and Applications.
Downloading the software from AutoDesk.
Installing the 3Ds Max Software.

Chapter 2

User Interface
The Command Panel, Zoom, and Pan with the Wheel, The View Cube, The Zoom Panel, Viewport Layouts, Active View, Viewport Shade Modes, Perspective, Orthographic, Top, and Other Views, Rendering Setup, Grids, and Viewport Configuration, Undo/Redo.

Chapter 3

Selection Tools
Selecting/Deselecting Multiple Objects, Window/Crossing, Selection Types, Naming Objects, Selecting by Name, The Selection Filter.

Chapter 4

Transformation Tools
The Move Tool, The Transform Gizmo, Absolute/Offset Transform Modes, Pivots, View and Local Coordinate Systems, Rotate and Scale, Select and Place, Moving Objects Along Local and View Axis, Object Snaps, Angle Snap, Percent Snap, Spinner Snap, Selection Sets.

Chapter 5

Mirroring, Aligning, Grouping, And Cloning Objects
Mirroring Objects, Aligning Positions, Aligning Orientations, Normal Align,
Grouping/Ungrouping, Editing Groups: Open, Close, Attach, Detach, and Explode.

Chapter 6

Extended Primitives
Creating and Modifying the Hedra, ChamferBox, OilTank, Spindle, Gengon, RingWave, Hose, Torus Knot, ChamferCyl, Capsule, L-Ext, C-Ext, and Prism.

Chapter 7

Import/export
Import AutoCAD file into 3Ds Max, Export 3Ds Max file in AutoCAD.

Chapter 8

Creating Architectural Objects
Creating Simple Walls and Doors, Aligning Doors with Walls, Moving Doors Using Local Axis, Creating Openings Using Boolean.

Chapter 9

Creating & Modifying Mesh Objects
Primitive Objects, Converting Primitives to Mesh Objects.
Modifying Mesh Objects: Vertex, Edge, Face, and Polygon.
The Editmesh Modifier, Meshsmooth, Soft Selection, Using the FFD 4x4x4, the FFD 3x3x3, and the FFD 2x2x2 to Modify Objects.

Chapter 10

Poly Objects
Difference Between Mesh Objects and Poly Objects, Smoothing a Poly Object, The Editpoly Modifier, NURBS Modeling.

Chapter 11

Creating & Editing Shapes
Shape Objects: Lines, Circles, etc.
Creating and Animating a 3D Helix.

Editing Shape Objects: Vertex, Segment, Spline.
Creating Internal Lines, Attaching External Lines.

The Editing Vertices: Break, Fuse, Weld, Refine, Insert, Make First, Connect, Cycle, Fillet, and Chamfer.

The Editing Segments: Divide
Editing Splines: Reverse, Outline, Boolean, Mirror, Copy, Trim, and Extend.
Attaching and combining shape objects.

Chapter 12

Aec Extended Objects
Creating & Editing Foliage, Railing & Wall.

Chapter 13

Working With Stairs
Creating & Editing straight stairs, L Type stairs, U Type Stairs, and spiral stairs.

Chapter 14

Standard Material
The Material Editor, Material Slots, Shader Basic Parameters, Blinn Basic Parameters,
Using Diffuse Maps, Bitmap Properties, and Bump Maps.

Chapter 14

UVW Maps
Planar, Cylindrical, Spherical, Box, Shrink Wrap.

Chapter 15

Standard Lights
Using Target Spotlights, Spotlight Properties, Free Spotlights, Target Direct Lights,
Free Direct Lights, Omni Lights, Skylights.

Chapter 16

The Standard Lighting System
Key Lights – Target Spot
Fill Lights – Large Target Direct
Back Lights – Skylight

Chapter 17

The Daylight System
Creating a Daylight System
Setting True North
Location Data
Date and Time Data
Setting Exposure Control

Chapter 19

Rendering In 3ds Max
Render Setup Dialog, Rendered Frame Window, Rendering Progress dialog,
Render Output File Dialog.

Chapter 20

Walkthroughs
Drawing the Camera Path
The Walkthrough Assistant
Time Configuration
Rendering the Animation

 

  • Navi Mumbai Branch

    Belapur Road, taluka, MIDC Industrial Area, Airoli, Navi Mumbai

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