3D Studio Max Training (For Architect)

by JFL Media Formation Claim Listing

Autodesk maya and autodesk 3ds max design are powerful, integrated 3d modeling, animation, rendering, and compositing solutions that allow artists and designers to scale up production faster. Both versions share key technology and features, but differ in the experience and ranges of tools they offer

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Course Details

Autodesk maya and autodesk 3ds max design are powerful, integrated 3d modeling, animation, rendering, and compositing solutions that allow artists and designers to scale up production faster. Both versions share key technology and features, but differ in the experience and ranges of tools they offer. 

One is for game developers, visual effects and animation creators; the other to architects, designers, engineers and visualization specialists.

3ds Max Design or Autodesk VIZ is one of the most sophisticated and powerful software visualization tools in its class. The objective of this viz training is to introduce students to the basic tools needed to work with VIZ, create and edit 3d models, import 3D drawings, create scenes, understand and apply lights and materials for realism etc.

3d studio max training for architect in Toronto

Prerequisites

Basic knowledge of Adobe Photoshop software is required for this course.
Notions in image composition and animation are considered an asset.

Amendments

  • Positioning controls.
  • Modification of properties. .
  • Properties box.
  • Control panel.

3ds Max Studio interface

  • 3ds Max workspace.
  • The different views
  • The main toolbar
  • The General tab of preferences
  • Set units
  • Scaling
  • Rotating an object
  • 3ds Max landmark.

Manipulation of shapes and objects

  • Selection of objects
  • Object alignment
  • Layer management
  • Copying objects
  • Symmetry tools
  • Aspects of objects in a scene
  • Create groups of objects

3ds Max Materials and Textures

  • Materials: definition.
  • Material Editor
  • Creation of a material
  • Discover textures
  • Use UV coordinates

Cameras and lights

  • Presentation of lights and cameras
  • Lamp settings
  • Camera types and settings.
  • Positioning and Depth of Field

Render

  • Know the rendering engines
  • Dimensions
  • Manipulate layers
  • Rendering quality
  • Output file type
  • Quebec City Branch

    770 Rue des Peupliers E, Quebec City
  • Toronto Branch

    City Hall, 100 Queen St W, Toronto

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