AI and AR/VR technologies are transforming the field of education, offering new ways to engage learners and enhance the learning experience. This course explores the use of AI-driven AR/VR solutions to create immersive learning environments and personalized education systems.
AI and AR/VR technologies are transforming the field of education, offering new ways to engage learners and enhance the learning experience. This course explores the use of AI-driven AR/VR solutions to create immersive learning environments and personalized education systems.
This instructor-led, live training (online or onsite) is aimed at intermediate-level education professionals who wish to apply AI and AR/VR technologies to design interactive and personalized learning experiences for students.
By the end of this training, participants will be able to:
Course Outline:
NobleProg is an international training and consultancy group, delivering high quality courses to every sector, covering: Cyber Security, Artificial Intelligence, IT, Management, Applied Statistics.
Over the last 17 years, we have trained more than 50,000 people from over 6000 companies and organisations.
Our courses include classroom (both public and closed) and instructor-led online giving you choice and flexibility to suit your time, budget and level of expertise.
We practice what we preach – we use a great deal of the technologies and methods that we teach, and continuously upgrade and improve our courses, keeping up to date with all the latest developments. Our trainers are hand picked and have been through rigorous checks and interviews, and all courses are evaluated by delegates ensuring continuous feedback and improvement.
Virtual Reality with Unity Engine, Google Cardboard and Oculus Rift is our ambitious course in the vast field of virtual reality. It features hands on training that focuses on Unity3D engine to create virtual environment for Google Cardboard and Oculus Rift.
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The increasing possibilities with interactive technology as opened up to virtual classrooms for teaching and educating the students. Research has proven that interactive teaching using such visual technologies is much more effective than the traditional methods.
Filmmakers are investigating the use of AR/VR technology more and more to increase fascinating viewing. Whereas the audience in traditional 2D and 3D movies is merely a spectator, the audience in AR/VR-applied movies tends to become an active participant.
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