We teach animation from a maker's point of view with a focus on creation, design and innovation. Our students use animation as a medium to tell stories, make social statements and create immersive experiences that transcend cultural and age barriers.
We teach animation from a maker's point of view with a focus on creation, design and innovation. Our students use animation as a medium to tell stories, make social statements and create immersive experiences that transcend cultural and age barriers.
Students hone their aesthetic, cinematic, motion and visual design skills while building a foundation of production and software competencies. Our classes are taught by seasoned filmmakers and current industry professionals who inspire and enable students to develop as artists and embark on creative careers.
Inspired by John C. Hench, one of the most inventive and prolific Disney Artists and Imagineers, USC,'s Animation and digital arts program embraces a diversity of animation approaches, mediums , genres and cultures.
Examination of concepts, characters, and storyboards for basic animation production. Emphasis on creating movement and expression utilizing traditional or electronically generated image sequences.
Whether you’re interested in learning creative software Adobe Animate, learning how to create digital animations, or an illustrator interested in diving into animation —this course will cover he fundamentals of digital animation as well as how to navigate Adobe Animate CC.
We’ll cover the different areas of animation – from video games to e-learning, websites, and films. Get to know what’s available and the differences in each area.
The 3D Animation program is a comprehensive study of the process of creating three-dimensional animation for use in the entertainment industry. Students learn to create high quality 3D animated content for a variety of projects using standard industry tools and methods.
A study in the basic principles of animation and in bringing a character to life through the mechanics of motion. Areas of focus include squash and stretch, overlapping action, volume consistency, rhythms, lines of action and timing with a strong emphasis on basic drawing.
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