Autodesk Inventor (Advance Assembly Modeling Training)

by Design Consulting

Based on assembly and multi-body part modelling, this course covers advanced and productivity topics such as constraints, iMates, iAssemblies, top-down design methodology, design accelerator, weldments and more.

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img Duration

24 Hours – 6 x 4 Hour Sessions

Course Details

Based on assembly and multi-body part modelling, this course covers advanced and productivity topics such as constraints, iMates, iAssemblies, top-down design methodology, design accelerator, weldments and more.

 

Training Guide Contents:

  • Chapter 1: Working Effectively with Assemblies
    • General Assembly Tips
    • Relationship Tips
    • Motion Constraints
    • Transitional Constraints
  • Chapter 2: Introduction to Top-Down Design
    • Top-Down Design Process
    • Top-Down Design Tools
  • Chapter 3: Derived Components
    • Derived Components
    • Modify Derived Components
  • Chapter 4: Multi-Body Part Modelling
    • Multi-Body Part Modelling
  • Chapter 5: Layout Design
    • Layout Design
  • Chapter 6: Associative Links and Adaptive Parts
    • Associative Links
    • Adaptive Assembly Parts
  • Chapter 7: iMates
    • iMates
  • Chapter 8: Positional Representations
    • Introduction to Positional Representations
    • Create and Edit Positional Representations
    • Use Positional Representations
  • Chapter 9: Model Simplification
    • Shrinkwrap
    • Assembly Simplification
  • Chapter 10: Level of Detail Representations
    • Level of Detail Representations
    • System-Defined Level of Detail Representations
    • User-Defined Level of Detail Representations
    • Using Level of Detail Representations
    • Substitute Level of Detail Representations
    • LOD Productivity Tools
  • Chapter 11: Design Accelerator
    • Design Accelerator
    • Generators
    • Calculators
    • Engineer’s Handbook
  • Chapter 12: Advanced File Management
    • Design Assistant
    • Pack and Go
    • Purging Old Files
  • Chapter 13: Inventor Studio
    • Rendering
    • Animation
    • Video Producer
    • Creating a Standard Room
  • Chapter 14: iAssemblies
    • Introduction
    • Create Basic iAssemblies
    • Create Multi-Level iAssemblies
    • Create iAssemblies Using Existing Assemblies
    • Place iAssemblies
    • Edit iAssemblies
  • Chapter 15: Frame Generator
    • Frame Generator
    • Structural Shape Author
  • Chapter 16: Assembly Duplication Options
    • Pattern Components
    • Mirror Components
    • Copy Components
  • Chapter 17: Working with Weldments
    • Working with Weldments
    • Fillet Welds
    • Cosmetic Welds
    • Groove Welds
  • Scoresby Branch

    02/44 Lakeview Drive, Scoresby, Melbourne

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