BA (Hons) Animation

by Coventry University Claim Listing

The ba (hons) animation course at coventry university is for storytellers and artists who want to bring life to their creations through the application of movement.

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img Duration

3-4 Years

Course Details

The ba (hons) animation course at coventry university is for storytellers and artists who want to bring life to their creations through the application of movement. 

From the outset, this course gives you the opportunity to create a highly creative portfolio relevant to your chosen area of creative practice.

Other benefits include the following:

  • The course cultivates a form of teaching where students experiment, exercise and practise. Our students explore, experiment and design with both analogue (drawing and primary visual research) and digital technologies and generate outcomes in 3D and 2D.The Animation team fosters inclusivity in character development and narrative, drawing upon the traditions of cultures from around the globe, both contemporary, historical and mythological, with considerations of race, age, gender, disability and variety of body type.Our graduates could expect to work as 3D animators, 2D animators, riggers, modellers, character designers, environment artists, story boarders, animation directors, writers and comic artists.

Why you should study this course

  • Professional practice is a key component of the course with scope to undertake placements and briefs that respond to the needs of the creative industries, both in the UK and abroad2.A flexible approach enables you to individually develop your creative practice and portfolio towards a wide range of potential career paths.Opportunity to develop skills and experiment with a wide range of technology and traditional media.Teaching staff are industry experienced practitioners and/or research active. Staff have worked for a wide range of clients and on major arts funded projects. Staff bring this experience into the teaching environment through practical teaching activities and project work that is core to the curriculum - it also helps to maintain currency and professional alignment to course content. Staff maintain a continuous relationship with industry and have a significant and growing portfolio of collaborative and industry-focused projects that inspire student research and development activities (staff may be subject to change).

What you'll study
This course has a common first year.

  • The common first year enables you to work alongside students doing similar courses to you, to widen your knowledge and exposure to other subject areas and professions. You will have the opportunity to collaborate with other students, so you can share your insights and experience which will help you to develop and learn.
  • If you discover an interest in a specific subject you have studied, upon successful completion of your first year, you could swap degrees with another course in your common first year (subject to meeting progression requirements).

Common first year courses

  • Animation BA (Hons)
  • Digital Media BA (Hons)
  • Games Art BA (Hons)
  • Games Design and Development BA (Hons)
  • Visual Effects (VFX) BA (Hons)

Teaching contact hours

  • As a full-time undergraduate student, you will study modules totalling 120 credits each academic year. A typical 20 credit module requires a total of 200 hours study. This is made up of teaching contact hours, guided and independent study.

Teaching hours:

  • Teaching hours vary each semester, year of study and due to module selection. During your first year you can expect 15-18 teaching hours each week. You will also have the option to attend optional sessions including time with a progress coach or to meet with staff for advice and feedback. As you progress through your studies, teaching hours may reduce.

Guided and independent study:

  • Throughout your studies, you will be expected to spend time in guided and independent study to make up the required study hours per module. You'll be digging deeper into topics, review what you've learnt and complete assignments. This can be completed around your personal commitments. As you progress through your studies, you'll spend more time in independent study.

Online learning:

  • As an innovative university, we use different teaching methods including online tools and emerging technologies. So, some of your teaching hours and assessments may be delivered online.

Assessment

  • This course will be assessed using a variety of methods which will vary depending upon the module.

Assessment methods may include:

  • Portfolio
  • Presentation
  • Coursework
  • Project
  • Composite assessment
  • Artefact

The Coventry University Group assessment strategy ensures that our courses are fairly assessed and allows us to monitor student progression towards achieving the intended learning outcomes.

Careers and opportunities

  • Graduates could be expected to work as animators, graphic novel artists, environment artists and storyboard artists as well as pursuing careers in teaching and study at postgraduate level. In the past, graduates have returned to share their experiences and advice as visiting lecturers and have continued to support the next generation of Animation students.
  • After studying, students go on to work in the following areas: advertising, comic books, tv and film production, children’s picture books, artists, art direction, games art and animation, teaching and study at postgraduate level.
  • Coventry Branch

    Priory Street, Coventry

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