BA(Hons) Multimedia (Animation & Vfx)

by Digiquest Claim Listing

From the history of animation and pre-production through adding visual effects to an animated film and production management, students gain a comprehensive understanding of animation. They also improve their communication and analytical skills, as well as their ability to work on sustainable develop

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img Duration

4 Years

Course Details

From the history of animation and pre-production through adding visual effects to an animated film and production management, students gain a comprehensive understanding of animation. They also improve their communication and analytical skills, as well as their ability to work on sustainable development.

The BA with Honours in Animation and VFX degree is a 4 -years degree for any intermediate or 10+2 students in India. Animation and VFX are available as specialization. 

Years:

  • 1st year

Semesters:

  • I Semester

Topics:

  • The first semester introduces students to animation and visual effects (VFX) while also assisting them in developing their skills. They learn how to sketch and draw different areas of perspective as well as the different materials utilised to construct figures. In the first semester, students develop their language skills while learning about Anatomy for Human and Animals. They look at the many tools and techniques used in storyboarding and layout.They learn how to build products and logos using raster and vector graphics.
  • They use clay for modelling portraits.

Years:

  • 1st year

Semesters:

  • II Semester

Topics:

  • The second semester is when students study creative writing and literary criticism. For a variety of audiences, they also create, edit, and proofread content. We study about how games evolved from play to games, their structures, and game design. Also discussed is game development. They acquire artistic and colouring skills. Body part analysis and construction are learned. This semester includes an introduction to personality development and body language.

Years:

  • 2nd Year

Semesters:

  • III semester

Topics:

  • The second semester is students study Digital Painting skills. They also produce, edit, as well as advance design elements (image manipulations and matte Painting) for a range of audiences. An introduction to environmental science is covered this semester.

Years:

  • 2nd Year

Semesters:

  • IV semester

Topics:

  • The discussion of level design and digital 2D animation continues in the fourth semester. This semester, both character and environmental modelling are studied. The making of props is also covered.

Years:

  • 3rd Year

Semesters:

  • V semester

Topics:

  • Game quality assurance and project management are topics covered in the fifth semester. During this semester, students learn about environmental science and sustainable development. This semester includes introductions to concept art, rigging and animation, lighting, and rendering for video games.

Years:

  • 3rd Year

Semesters:

  • VI semester

Topics:

  • The topic of conceptual art, rigging and animation, lighting, and rendering for video games continues in the sixth semester. The students are also introduced to game engines. We also talk about 3D modelling and 3D artwork here.

Years:

  • 4th Year

Semesters:

  • VII semester

Topics:

  • The students receive training in Advance Lighting for Compositing during the seven semesters, in addition to learning about
  • Advance Dynamics and Management Information System.

Years:

  • 4th Year

Semesters:

  • VIII semester

Topics:

  • The eighth semester is the students' last assignment, which includes thesis submissions that focus on the projects they will do afterward. The projects will be submitted, reviewed by teachers, and followed by a 12-week internship in a gaming studio.
  • Hyderabad Branch

    6-3-902/C, 5th floor, Mandhani Complex, Next to Yashoda Hospital, Hyderabad

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