This comprehensive programme is structured based on the animation production pipeline. Starting with a strong foundation in theoretical understanding and creative thinking projects, the students are trained to apply research to concept, in order to create engaging storylines, powerful content and me
This comprehensive programme is structured based on the animation production pipeline. Starting with a strong foundation in theoretical understanding and creative thinking projects, the students are trained to apply research to concept, in order to create engaging storylines, powerful content and memorable character designs.
Career Opportunities
Programme Educational Objectives
The Bachelor of Arts (Hons) Digital Animation programme was specially designed to produce graduates who have broad knowledge of the animation film industry, national and community needs so that they are able to positively contribute towards the industry and community specifically in the areas of animation by incorporating local culture, folklores, heroes and legends. Students are encouraged to be innovative and creative in order to compete in an industry where technology and ideas are rapidly changing.
Programme Learning Outcome
Upon completion of this programme, students will be able to:
The Establishment of UTAR began with the story of Kolej Tunku Abdul Rahman (KTAR). In 1964 the Malaysian Chinese Association (MCA) mooted the idea of setting up a college which was subsequently named after the first Prime Minister of Malaysia.
On 15 September 1972, Dato' Hussein Onn, the then Minister of Education handed over the Instrument of Government to the College. A 191-acre piece of land in Setapak, Kuala Lumpur was allocated for the construction of the KTAR Campus.
The establishment of KTAR subsequently provided the impetus and inspiration to establish a new private university. The proposal of establishing a new private university was then met with approval from the Government.
On 5 July 2001, in accordance with the Private Higher Educational Institutions Act 1996, the then Minister of Education Tan Sri Musa Mohamad invited the MCA to establish Universiti Tunku Abdul Rahman (UTAR).
The establishment was timely with the recognition of the private education industry by the Government of Malaysia as a vital engine in stimulating and sustaining the growth of intellectual capital to meet the complex needs of an increasingly knowledge-based and innovation-driven economy.
A steering committee, chaired by Tun Dr Ling Liong Sik was formed to draw up a blueprint. A working committee led by Tan Sri Dr Ng Lay Swee, who was then the Principal of KTAR, prepared the working papers for the formation of the University. After months of meetings, deliberations and research, a framework emerged.
In March 2002, the University announced that it would be offering eight degree courses for its first intake of students for the academic year 2002/03 beginning May at its temporary campus in Petaling Jaya.
The University began by initially offering eight honours degree programmes through the following three faculties:
This programme offers the students an introduction to the world of animation, focusing on the development of both technical and management skills, while enhancing the students’ innovation and creativity at the same time. Throughout the programme, students will learn and understand the artistic va...
Studying animation opens the door to a unique form of art which takes great extent of persistence, passion and patience to produce marvel on screen. You will learn how to bring life to your drawings/cgi (computer generated imagery), creating an illusion of spirit and vigour.
You’ll be involved in the development of animated content, with emphasis on critical, analytical and problem-solving skills. You will also gain production experience through industrial training as emphasis is placed on professional practice for greater employment prospects through animation.
The diploma in 3d animation course is designed to equip students with abroad skill set in animation production, thereafter they will choose to develop their portfolio according to their specialized career pathways.
The primary objective of the program is to equip students with practical and hands-on experience in the field of animation. This includes training in 2d, 3d, and stop-motion animation for film and television, visual effects, and games. The program aims to help students develop an in-depth understan...
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