Bachelor of Creative Art (Game Design)

by JMC Academy Claim Listing

Game Design at JMC provides the skills and knowledge to create fully immersive digital environments. Learn how to design, develop and implement an idea, with emphasis on creativity and expression through concept creation, digital drawing, environment modelling and game-engine implementation.

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img Duration

2 years

Course Details

Game Design at JMC provides the skills and knowledge to create fully immersive digital environments. Learn how to design, develop and implement an idea, with emphasis on creativity and expression through concept creation, digital drawing, environment modelling and game-engine implementation.

The video game industry is growing fast. The expertise and practices of game design + development is spilling over into a range of sectors, with design and development practices becoming widely adopted outside of purely gaming purposes.

Combine interactivity, game design and programming with traditional art practice and animation with a Bachelor of Creative Arts (Game Design). Specialise in what you are passionate about as you select from a list of major and minor streams to hone in on your skills. 

Add to your Game Design major stream with a choice of 2D Animation, 3D animation, CG (Computer Generated) Art or Production Art for the opportunity to combine both technical knowledge and artistic practice as you build a professional portfolio. Immerse yourself in an exciting journey from concept to finished product through the magic of visual storytelling.

Technology & Facilities

We take gaming seriously at JMC, with each campus housing dedicated digital art + development studios with purpose built workstations, cintiq and intuos pro wacom tablets, non-digital art studio for prototyping, stopmotion, sculpting and life drawings, portable VR development suites, motion capture studios, 3D printers, green-screen cyclorama studio and mixing + recording studios.

JMC uses a range of software including Unity 3D and Unreal Game Engine, Autodesk Maya, Adobe Creative Cloud, Pixologic Zbrush, Substance Suite, Foundry Suite with Nuke + Mari, Redshift GPU + Arnold CPU Renderer, Adobe Suite, Toon Boom Harmony with Unity middleware, Shotgun Studio and SourceTree.

 

Curriculum:

  • Design Processes I
  • Design Fundamentals
  • Lab I
  • 3D Animation I*
  • CG Art I: Modelling*
  • Game Design
  • Rigging*
  • CG Art II: Look Development*
  • History of Animation & Games
  • 2D Animation III*
  • Production Art III: Production Design*
  • Game Dev III: Rapid Prototyping
  • Critical Frameworks
  • Compositing†
  • Studio I
  • Studio II
  • Studio Workshop
  • Games and Animation in Context
  • 2D Animation I*
  • Production Art I: Characters*
  • Game Dev I: Game Development
  • 2D Animation II*
  • Production Art II: Props & Environment Design*
  • Game Dev II: Programming
  • Lab II
  • 3D Animation II*
  • CG Art III: Digital Sculpture*
  • Collaboration
  • Augmented & Virtual Reality†
  • Motion Capture†
  • Professional Development
  • Internship
  • Sydney Branch

    561 Harris Street, Sydney
  • Brisbane Branch

    75 Grey St, Brisbane
  • Teacher's Name
  • Lance
  • Teacher's Experience
  • Head of Animation & Game Design (Brisbane) Lance is an educator in the creative industries, with over 15 years hands-on experience teaching Photoshop. Lance’s relationship with Photoshop started in 1991 with Version 2.5 (pre layers!) and he has built a substantial understanding of the software over 25 years. Lance currently lives in Brisbane, Australia and was admitted to practice law two years ago. Lance Balchin is also a children’s illustrator and author who has internationally published two books in the ‘Mechanica’ series with the Five Mile Press, Simon & Schuster, Little Bee Books and Bonnier Publishing. There are a further seven picture books to follow as well as a set of four novels. The books carry a strong environmental message and are written for children aged from 8 to 14.
  • Gender
  • Male
  • Teacher's Nationality
  • N/A

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