Bachelor of Games Development

by University of Technology Sydney (UTS) Claim Listing

This course offers a sound education in all aspects of information technology and develops the diverse skills necessary for a career in computer games development. Graduates gain an enhanced work-ready expertise in games development, iterative design processes, team project planning and management,

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University of Technology Sydney (UTS) Logo

img Duration

3 Years

Course Details

This course offers a sound education in all aspects of information technology and develops the diverse skills necessary for a career in computer games development. Graduates gain an enhanced work-ready expertise in games development, iterative design processes, team project planning and management, and games-specific technology. 

In doing so, graduates are equipped with a wide range of skills that can be applied to a range of IT careers, such as practical problem-solving skills, the application of theory and cutting-edge research to a real-world context, programming across a variety of languages, professional verbal and written communication, entrepreneurship, life-long learning, and an awareness of the principles of ethics in the IT sector.

This course aims to produce graduates who are able to:

  • Apply core technical skills to problem analysis and decision-making in computer games development
  • Collaborate and be creative within a professional environment through the application of technical, problem-solving and teamwork skills
  • Communicate effectively in a variety of forms across diverse business and technical environments
  • Apply ethical, legal and political considerations to technological issues as socially responsible professionals
  • Demonstrate a capacity to take a leadership role in technical and business situations, and
  • Be proactive and reflective learners in relation to knowledge, skills, experience and career direction.

Transdisciplinarity and Innovation at UTS

  • All UTS students have the opportunity to develop distinctive capabilities around transdisciplinary thinking and innovation through the TD School. Transdisciplinary education at UTS brings together great minds from different disciplines to explore ideas that improve the way we live and work in the world. These offerings are unique to UTS and directly translate to many existing and emerging roles and careers.

Diploma in Innovation

  • The Diploma in Innovation (C20060) teaches innovation, supports personal transformation and provides the hard skills needed to support the inventors and inventions of the future. Students come out of the Diploma in Innovation, with the hard skills to create and support sectoral and societal transformation. Graduates are able to fluently integrate ideas, across professional disciplines and are inventors of the future.
  • All UTS undergraduate students (with the exception of students concurrently enrolled in the Bachelor of Creative Intelligence and Innovation) can apply for the Diploma in Innovation upon admission in their chosen undergraduate degree. It is a complete degree program that runs in parallel to any undergraduate degree. The course is offered on a three-year, part-time basis, with subjects running in 3-week long intensive blocks in July, December and February sessions. 

Transdisciplinary electives program

  • Transdisciplinary electives broaden students' horizons and supercharge their problem-solving skills, helping them to learn outside, beyond and across their degrees. Students enrolled in an undergraduate course that includes electives can choose to take a transdisciplinary subject (with the exception of students concurrently enrolled in the Bachelor of Creative Intelligence and Innovation). More information about the TD Electives program is available here.

Study plan

  • The program below shows a suggested sequence of subjects for a full-time student. It is intended as a guide only and does not take into account such factors as recognition of prior learning, changes in attendance mode and subject availability, or satisfactory academic progress. Students should consult the Timetable Planner to confirm the availability of subjects in the current academic year.

Careers

  • Career options include computer game developer, data analyst, game/interaction designer, generalist programmer, graphics engine specialist, IT project manager, network specialist, software engineer, web developer.

Course structure

  • Course structure explained

Students are required to complete 144 credit points, comprising:

  • IT core (48 credit points)
  • games development core (72 credit points); and
  • choice of one sub-major or four electives (24 credit points)
  • Industrial training/professional practice

Industrial training is available as an additional year by concurrently enrolling in the Diploma in Information Technology Professional Practice (C20056). The diploma comprises a minimum of nine months' full-time paid work experience and supporting subjects at UTS.

  • Sydney Branch

    15 Broadway, Ultimo NSW, Sydney

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