This undergraduate programme aims to provide complete exposure to animation, gaming, multimedia, and vfx. From fundamentals to the most advanced techniques, the programme provides an in-depth understanding of the latest software and tools.
Animation, VFX, and gaming are some of the fastest-growing fields which offer high-paying career options in this digital era. The demand for digital animation and media arts has increased multifold due to fast-paced developments in sectors like the advertisement sector, entertainment industry, gaming, and others. There is a proportional increase in demand for professionals skilled in animation.
On completing this programme, students will develop strong, creative and technical abilities in graphic design, web design, animation, VFX & game design.
Highlight
- Gaming industry has an annual growth of 40%
- Digital Media growing at 26%
- Animation industry has a growth of 18% YoY
Career Opportunities / Job Roles
- Animator
- Graphic Designer
- Web developer
- UI/UX designer
- 3D Modeler
- Game Designer
Eligibility Criteria
- Pass in PUC/10+2 examination with at least 45% marks (40% in case of candidate belonging to SC/ST category) from any Board/Council recognized by the respective State Government / Central Government / Union Territories, or any other qualification recognized as equivalent thereto.
- Or
- A pass in Diploma (10 + 3) with atleast 45% in any stream from a recognized board.
Semester 1
- Language –I Kannada
- Language –I Hindi
- Language –I Additional English
- Communicative English- I
- Art & 2D Animation-I (Innovation and Entrepreneurship)
- Graphic Design Fundamentals(Innovation)
- Introduction to Python Programming
- UI/UX-I (Innovation)
- Practical Courses
- Mandatory - (Non Creditable Courses)
Semester 2
- Language –II Kannada
- Language –II Hindi
- Language –II Additional English
- Communicative English-II
- Art & 2D Animation-II (Innovation and Entrepreneurship)
- Web Designing (Innovation)
- UI/UX-II (Innovation)
- SEO & Analytics (Innovation and Entrepreneurship)
- Practical Courses
- Mandatory - (Non Creditable Courses)
Semester 3
- Language –III Kannada
- Language –III Hindi
- Language –III Additional English
- Digital Modeling (Innovation)
- Texturing and Rendering (Innovation)
- Character Rigging (Innovation)
- Audio Video Editing (Innovation and Entrepreneurship )
- Virtual Reality & Augmented Reality (Innovation)
- Practical Courses
- Mandatory - (Non Creditable Courses)
Semester 4
- Language –IV Kannada
- Language –IV Hindi
- Language –IIV Additional English
- 3D Animation (Innovation and Entrepreneurship)
- VFX - I (Innovation)
- Game Design -I (Innovation and Intellectual Property Right)
- Advanced Rendering (Innovation)
- Advanced Modeling (Innovation)
- Programing in C# (Innovation)
- Programing in C++ (Innovation)
- Practical Courses
- Mandatory - (Non Creditable Courses)
- Soft skills
Semester 5
- VFX - II
- Rotoscopy
- Game Design- II
- Open Elective
- Movie Pre-Visualization
- Crowd Simulation
- Animation – Match Moving and Camera Tracking
- VFX – Dynamics and Simulation
- Practical Courses
- Mandatory - (Non Creditable Courses)
Semester 6
- Game Design-III
- Game Testing
- Game Development
- Practical Courses
- Game Design-III Lab
- Major Project
- Mandatory - (Non Creditable Courses)
Programme Educational Objectives (PEOs)
After few years of graduation, the graduates of Bachelor of Science Honours (Computer Science, Multimedia and Animation) will be able to:
- PEO-1 Explore the fundamentals and underlying theories of Multimedia and Animation to Design and Develop 2D/3D Animations, Film-Making, Visual Effects for the Creative Media.
- PEO-2 To innovate best practices for elements of Design, Virtual Reality, Gaming and Demonstrate Creative Digital Assets with Social Responsibility.
- PEO-3 To provide sustainable solution in Media Industry for the betterment of the Society and contribute to the economic growth of the World by building UI/UX Specialized Digital Environments that meet the Industry Standard in User Interface and User Experience.
Programme Outcomes (POs)
On successful completion of the programme, the graduates of Bachelor of Science Honours (Computer Science, Multimedia and Animation) programme will be able to:
- PO 1 Disciplinary knowledge: Demonstrate Comprehensive Knowledge and understanding of Sketching, Charter Design, Animation, Graphics, VFX and Gaming.
- PO 2 Scientific reasoning: Able to Analyze, and understand concepts in Designs, Principles, and Technique, critically Evaluate Ideas, develop Logical Reasoning and experiences in Ads or Film Making.
- PO 3 Problem solving: Be capable to extrapolate and apply competencies to solve different kinds of non-familiar problems, such as new Charter Design based on the script, typical User Interface and Experience, specific to the environment of the business. Ability to solve logical and meaningful solutions that make the game near to reality.
- PO 4 Environment and Sustainability: Understand the issues of environmental contexts, build Creative Art in both Graphics and Gaming. Such scenarios that help the viewer or gamers in understanding the environmental factors.
- PO 5 Research-related skills: Recognize the impact of the Visuals/Graphics created, in the context of the given scenario, define problems, formulate best possible outcomes by analyzing and interpreting, draw conclusions of the best and most effective outcomes of a Graphic, Film or a Game that is fast and entertaining.
- PO 6 Ethics: Conduct as a Responsible Citizen by recognizing different Value Systems and understand the moral dimensions of decisions and accept responsibility for them.
- PO 7 Cooperation/Team Work: Ability to Work effectively and respectfully with diverse teams; facilitate cooperative or coordinated effort on the part of a group, and act together as a group or a team in the interests of a common cause and work efficiently as a member of a team.
- PO 8 Communication Skills: Ability to Express thoughts and ideas effectively in writing and in oral; Communicate with others using appropriate media; demonstrate the ability to listen carefully, read and write analytically, and present complex information in a clear and concise manner to different groups.
- PO 9 Self-directed and Life-long Learning: Acquire the ability to engage in independent and life-long learning in the broadest context socio-technological changes.
Programme Specific Outcomes
On successful completion of the programme, the graduates of Bachelor of Science Honours (Computer Science, Multimedia and Animation) programme will be able to:
- PSO1 - Design a Character, build Dynamics of Movement, and to Animate a Character, along with creating the Environment of the Scene and provide Visual Effects (VFX).
- PSO2 - Design and Develop Games through Graphics, VFX, Apply Logical Reasoning that can be entertaining to the Gamers. Training with Industry Relevant and Employment Oriented Competency through trailblazing tools in the industry.
- PSO3 - Create World Class Digital Assets using Modern and Advanced Techniques in 2D and 3D animation, VFX, Digital Image Processing, Digital Film Making, Web Graphics, UI-UX, VR/AR, Audio Production, Broadcasting and Gaming.
Career Opportunities
- Graphic Designer
- Visualizer
- Compositor
- 3D Animator
- Pre-visualization artist
- VFX artist
- Illustrator
- Flash animator
- 3D Modeler
- Rigging artist
- Roto and Paint Artist