This is a unique multi-dimensional course. The first year focuses on creating a strong foundation in the art and technique of 2d and 3d animation; graphic novel design; and video game design, art and development.
This is a unique multi-dimensional course. The first year focuses on creating a strong foundation in the art and technique of 2d and 3d animation; graphic novel design; and video game design, art and development.
The Media & Entertainment Industry in India is not only rapidly growing but is also undergoing major transformations in the manner in which it reaches and communicates with its audience.
The growth and development of new digital technology, its accessibility to large segments of the Indian population specially the youth have created new patterns and expectations in the manner in which they engage with digital content.
In recognition of the proliferation of new media such as comics, graphic novels, video games and virtual and augmented reality, the programmes offered by the School of Animation and Video Games include the design and production of 2D and 3D animation, stopmotion animation, motion graphics, previsualization, comics and graphic novels, as well as video games.
The objective of these courses is to educate and train students to develop content across the digital platform in these areas for diverse applications in entertainment, education, medicine, architecture, e-commerce and other areas.
This intensive 4-year, 8-semester course in Animation offers concentrations in
In addition it provides a flexible, elective based programme in which students are enabled to choose courses of interest to them across these areas. This provides a framework in which students acquire skillsets that are unique and suited to their interests and strengths.
Ranging from the history of art and animation to the latest techniques of photorealistic computer generated imagery; from the history of comic books to the latest developments in digital publishing and transmedia content; from the history of games to the latest developments in VR and AR
The course informs students about art in various cultures, music, production design, film and digital art as part of its contextual studies or general education programme.
The core subjects include a strong foundation in drawing and digital art; design and writing for animation; design and writing for comics; gameplay, prototyping and testing.
Students receive instruction through a powerful integration of projects, classroom theoretical instruction, film screenings and analyses, workshops and interaction with industry professionals.
They receive intensive theory and practical instruction in digital 2D and 3D animation, previsualisation techniques, comics and game design. They are taken through the process of developing projects, writing scripts, storyboarding and preparing 2D and 3D animatics (previz) as well as the entire preproduction, production and postproduction pipeline of their chosen area of concentration.
Students are encouraged to formulate and develop their own approach, style, perspective and vision. The course also promotes individual professional conduct, communication skills and leadership qualities.
Course Structure
There are four types of courses.
Curriculum
General Education and Theory Component:
Skill Development Components:
The curriculum will necessarily embed within itself, National Occupational Standards (NOSs) of specific job roles within the industry. This would enable the students to meet the learning outcomes specified in the NOSs.
The overall design of the skill development component along with the job roles selected will be such that it leads to a comprehensive specialization in one or two domains.
The curriculum will focus on work-readiness skills in each of the three years.
The curriculum will be designed in a manner that at the end of year- 1, year-2 and year-3, students are able to meet below mentioned level descriptors for level 5, 6 and 7 of NSQF, respectively:
Examination and Assessment
Continuous Assessment
End of Term Assessment
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