This intensive 4-year, 8-semester course in game design covers areas of design, development, 2d and 3d digital art for games and courses in coding. In addition, it provides courses in the history of games; board game design; study of significant and path breaking games, game design documentation; en
This intensive 4-year, 8-semester course in game design covers areas of design, development, 2d and 3d digital art for games and courses in coding. In addition, it provides courses in the history of games; board game design; study of significant and path breaking games, game design documentation; enquiry into alternative and emerging technology.
The Media & Entertainment Industry in India is not only rapidly growing but is also undergoing major transformations in the manner in which it reaches and communicates with its audience.
The growth and development of new digital technology, its accessibility to large segments of the Indian population specially the youth have created new patterns and expectations in the manner in which they engage with digital content.
In recognition of the proliferation of new media such as comics, graphic novels, video games and virtual and augmented reality, the programmes offered by the School of Animation and Video Games include the design and production of video games.
The objective of the course is to educate and train students to develop content across the digital platform in these areas for diverse applications in entertainment, education, medicine, architecture, e-commerce and other areas.
This is a unique multi-dimensional course. The first year focuses on creating a strong foundation in the art and technique of 2D and 3D animation; graphic novel design; and video game design, art and development.
The course informs students about art in various cultures, music, production design, film and digital art as part of its contextual studies or general education programme.
The core subjects include a strong foundation in drawing and digital art; design; development and production of games; gameplay, prototyping and testing.
Students receive instruction through a powerful integration of projects, classroom theoretical instruction, screenings and analyses, workshops and interaction with industry professionals.
They receive intensive theory and practical instruction in video game design. They are taken through the process of developing projects, writing scripts, storyboarding and the entire preproduction, production and postproduction pipeline of their chosen area of concentration.
Students are encouraged to formulate and develop their own approach, style, perspective and vision. The course also promotes individual professional conduct, communication skills and leadership qualities.
Course Structure
There are four types of courses.
Curriculum
General Education and Theory Component:
Skill Development Components:
The curriculum will be designed in a manner that at the end of year- 1, year-2 and year-3, students are able to meet below mentioned level descriptors for level 5, 6 and 7 of NSQF, respectively:
Examination and Assessment
Continuous Assessment
End of Term Assessment
Whistling Woods International (WWI) is India’s premier institute of Film, Communication & Creative Arts. Founded by one of India’s leading filmmaker – Subhash Ghai, WWI has been successfully delivering world-class education in all creative & technical aspects of Film, Communication & Creative Arts to students since 2006.
Students will learn about the latest trends in immersive technologies like AR and VR and how they can be used in various fields such as education, entertainment, and healthcare.
The objective of this program is to enable students to explore gaming as a creative medium and find solutions in its various divisions including game design, and game programming.
This course is having 132 credits divided into core subjects (120 credits) and specialized subjects (12 credits). It will generate a good amount of job ready candidates. The game and animation subjects have laboratory courses where students will be able to learn different theoretical and practical ...
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