This class is designed to help you learn the common techniques used by professional concept artists when they approach a new character idea, whether it be their own creation or that of a client or employer.
All of your favorite characters in video games, movies, comic books, and more were created by concept artists hired to bring these iconic individuals to life. Without skilled concept artists, we wouldn’t have such great characters to watch, read about, or play. Concept artists are a special breed of artist. They have always enjoyed designing their own characters, creatures, and worlds, and have been fascinated with the characters in their favorite popular media.
This class is designed to help you learn the common techniques used by professional concept artists when they approach a new character idea, whether it be their own creation or that of a client or employer. These techniques will help students create a portfolio aimed at finding work in this area, or help creative artists better design their own characters.
Topics covered will be silhouettes, thumbnails, early sketches, refined sketches, and final art. The more of these skills an applicant has, the better their chance of finding a career in this field.
This course consists of four sessions of four hours each, and fits seamlessly with the following classes: Creature Design, Vehicle and Prop Design, Background Design, Concept Art, Heroic Figures and Forms, Heroic Heads and Hands, Action Anatomy. It also complements our comic book and manga creation classes.
For creative artists aspiring to attain professional knowledge in the disciplines of the motion picture, video game, and comic book fields, the DEAD Academy is the only Denver area design school that gives students the benefits of a portfolio-centered education based upon a practical, industry.
Informed curriculum taught in an academy setting. Instruction is individually tailored to each student's talents, and uses real world teaching to provide a clear path to a career in the entertainment arts industry.
This course engages students in the design, development, and implementation of a multifaceted, large-scale game, played by the wider community. Students form cross- functional teams, leveraging on their diverse backgrounds and expertise, to employ of variety of technologies
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Basic game development using 3D Game Maker software built on the Dark Basic programming structure. Students learn how to build their own first game, perfect their world and characters with virtually endless possible combinations of scenarios.
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