The aim of our courses is to convert children from consumers of computer programmes into creators who understand how a computer works and how to make it work for them instead of just knowing how to work a computer.
The aim of our courses is to convert children from consumers of computer programmes into creators who understand how a computer works and how to make it work for them instead of just knowing how to work a computer.
We provide an environment where students develop essential 21st century learning skills that will be critical to their success in the future: thinking creatively, communicating clearly, analysing systematically, collaborating effectively, designing iteratively and learning continuously. We teach students to develop a deeper level of fluency with digital technology and to become creators, not just users.
Our aim is to make our classes enjoyable at the same time as being educational. We also help children see the connection between programming and maths and use the excitement created by programming to drive a deeper interest in mathematical problem solving.
From a practical perspective, we note that the US Bureau of Labour Statistics projects that there will be one million unfilled jobs for programmers in the U.S. by 2020.
This is because the more software and hardware humans create, the more jobs in software will exist, driven by new platforms like smartphones and robots as they spawn their own software ecosystems. At the London School of Mathematics and Programming we are delighted to be giving children a head start for such a valuable future role.
Coding Club (Scratch), Years 3 to 5
most children in this age group will already be familiar with Scratch, however instead of teaching them the programming environment we go further and, using games as a learning tool, teach them all the major programming constructions and how to compose effective algorithms.
It is now widely accepted that the process of learning computer programming can greatly benefit a child’s intellectual and cognitive development. Seymour Papert, author of Mindstorms, captured the essence of what programming skills bring to the young mind when he wrote:
This primary aim of this course is to introduce students aged 8 to 10 years old to programming and computational thinking through a mix of Block Coding and programming with Python.
The Robotics for Beginner program is suited for those who are looking to learn EV-3 programming and Learn how to make your robot move straight, turn, repeat actions, choose between actions and follow lines.
Robotics is a unique area of study, bringing together programming, problem solving, engineering, mathematics and physics.
This Coding and Programmer Course can be taken by anyone who wants to understand more about the topic. With the aid of this course, you will be able to grasp the fundamental knowledge and ideas.
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