The module is delivered through weekly lectures and tutorial sessions, which take place on consecutive weeks. Engagement with and understanding of the topics is facilitated through practical activities and the opportunity for critical analysis and reflection
Content
This module will cover the following topic areas:
Nature of Interaction Design: User experience; the scope and character of interaction design activities.
Human characteristics and diversity: Physiological and psychological attributes; ergonomics; memory; cognition problem solving, reasoning and skills acquisition; implications for interaction design and development.
User experience and Usability: Principles and concepts, guidelines and standards.
Input and Output devices: Traditional and emerging Technologies.
Interaction Methods and Concepts: Dialogue type and techniques, interfaces to support navigation; conceptual models and metaphors.
User-centred design process and methodologies: User centred lifecycle models, methods for identifying user requirement; task analysis; iterative prototyping; socio-technical models; participatory design.
Evaluation: Goals and methods of evaluation.
New and emerging interaction paradigms: Ubiquitous and pervasive computing; wearable computing; virtual and augmented reality; attentive environments; tangible bits.
Learning and Teaching
The module is delivered through weekly lectures and tutorial sessions, which take place on consecutive weeks. Engagement with and understanding of the topics is facilitated through practical activities and the opportunity for critical analysis and reflection.
Extensive course material is available online including presentations, reading and case studies. The coursework is designed to encourage students independently to research topics and to present their findings in class.
At UWE Bristol, we’re focused on solving future global challenges through outstanding learning, world-leading research and a culture of enterprise.
Here, we empower our students to make a choice. To choose a university that pushes itself as much as it pushes them. To choose a community of original thinkers - breaking new boundaries and leading the way.
From our enterprise support programmes to industry masterclasses. Professional mentoring to business incubators. World-leading research facilities to work experience opportunities across the globe. We give our students the tools they need to act on their ideas and make them happen.
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Coupled with world-class teaching, they’re designed to equip students with the most in-demand skills, and the kind of mindset that employers want and need. So that when you graduate from UWE Bristol, you’re ready to take on the world.
In this course, you will discover applications of product design, hypothesis-driven development, and agile, all at the heart of modern product management.
It assumes a basic understanding of the principles of agile product management in a software engineering environment, using frameworks such as Scrum or Kanban. It requires basic technical literacy, but does not require advanced knowledge of computer or data science.
Ethan will guide you through this journey. He tells you what has influenced his career like the books, artists, along with an explanation of what you will cover in the course.
In this course, you’ll learn how to define and determine what’s important to a user primary in the process, to frontload value, by directing your team on testable narratives about the user and generating an effective shared perspective.
Advanced Product Quality Planning (APQP) is a critical process in the product development journey, and this course equips you with the knowledge and tools to master it.
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