This course explores the theory, aesthetics and practice of digital storytelling.
This course explores the theory, aesthetics and practice of digital storytelling. In the age of media convergence, one story’s plot, tropes and set of characters increasingly spread across many novels, comic books, films, TV shows, websites, social media platforms and video games.
Students examine how writing, structuring, telling, reading, selling and experiencing stories is changing to hone their knowledge and understanding of the economic drivers, design and cultural resonance of trans-media digital storytelling.
Our vision
We advance the discovery and application of knowledge to accelerate economic growth, regional development and social innovation. We inspire and equip our students and our graduates to make a positive impact in a tech-focused world.
We create unique value in higher education
Students
We prepare our students to contribute and thrive in a world that's increasingly driven by technology and its implications on everyday life.
Industry
We partner with industry to help solve their real-world challenges, while bringing their ideas and insights into our research and learning environment.
Community
We drive the economic and social well-being of our community with a focus on the next generation of technology and its interaction with the human environment.
Learn basic digital skills, and tell your own story through various digital media, such as Powerpoint, blog sites, video-making, and more!
If you’re eager to harness your creative writing for social impact, join us for this workshop and explore how creative writing can become a catalyst for change in an ever-evolving world.
In sales, stories help overcome objections and answer difficult questions prospects might not feel comfortable asking but that impact the sale.
This course will introduce protocols surrounding a wide range of storytelling traditions as actionable concepts in addressing design problems.
Introduces the technical, creative, analytical and practical skills needed to develop multimedia projects designed to engage intended audiences.
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