Diploma in Metaverse Gaming and Edge Computing (DMGEC)

by London School Of Business & Finance (LSBF) Claim Listing

The diploma in metaverse gaming and edge computing (dmgec) has been developed by london school of business and finance in singapore to prepare expert learners by equipping them with the professional and expert skills, and knowledge needed to be successful in multiverse, metaverse game and business f

S$6104

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London School Of Business & Finance (LSBF) Logo

img Duration

8 Months (Full-Time and Part-Time)

Course Details

The diploma in metaverse gaming and edge computing (dmgec) has been developed by london school of business and finance in singapore to prepare expert learners by equipping them with the professional and expert skills, and knowledge needed to be successful in multiverse, metaverse game and business fields. 

This metaverse course is about more than just gaming and socializing. It is about cultivating community, connections, and real opportunities including holography, VR app development, introduction to gaming, animation using augmented reality, virtual reality, Web 3.0 economy, Mobile Edge Computing, Fog Computing, Edge Cloud, Industrial Internet of Things (IIoT), e-Sports, Non-fungible tokens, blockchain, Decentralised Finance (DeFi), and Game Finance (GameFi). All of which can be as important as metaverse gaming and socializing.

Program Aims

  • The aim of the DMGEC programme is to reveal the Metaverse, deepen participants' understanding, and provide opportunities to explore its business applications in the holography art, VR app development, gaming, animation, Mobile Edge Computing, Fog Computing, Edge Cloud, Industrial Internet of Things (IIoT), NFT industry sectors. By the end of the course, students will have a deeper understanding of metaverse, multiverse and its endless possibilities through an interactive approach.
  • In this course, participants will learn how to design user interfaces and experiences for the Metaverse. Participants will explore how to harness the metaverse's unique qualities to unlock business potential using augmented and virtual reality-specific design thinking concepts and application development.
  • DMGEC aims to give students the best possible preparation to commence a career in a wide range of industries. Graduates of the course will be able to demonstrate a sound knowledge of the basic underlying metaverse concepts and principles associated with the broader discipline of multiverse in technology and business context.

The course aims to provide students with:

  • The eligibility to progress into a suitable career in metaverse business.
  • An understanding of basic theories and concepts of the subject area, and the ability to communicate these accurately to a range of peers.
  • Gain skills that can be used in a wide range of situations and contexts.

Learning Outcomes

  • Graduates of the DMGEC should be able to understand and apply, within the employment context, practical skills, human soft skills, basic theories, and concepts.

Upon successful completion of this DMGEC programme, students should be able to:

  • Gain an overview of what is the metaverse and multiverse.
  • Apply metaverse concepts including holography, augmented, virtual realities, mobile edge computing, fog computing, AWS edge cloud, Industrial Internet of Things (IIoT), through hands-on exercise.
  • Craft plans with metaverse or multiverse and enable businesses to prepare their existing business operations to gain competitive edge.
  • Review how businesses can create interfaces and VR app to interact in the metaverse.
  • Create interfaces exploring the interface concepts and using opensource software tools and holography.
  • Design user interfaces and user experiences to influence the perception of emotions in artificial agents in the metaverse.
  • Create user experiences adopting properties of metaverse.

Entry Requirements

Minimum Academic Entry Requirements
Local students shall possess one of the following:

  • Two passes in GCE ‘A’ Level Examinations must include a numerate or
  • Computing-related subject or in STEM related field.
  • International Baccalaureate (24 points)
  • Local Polytechnic Diploma in numerate or Computing-related subject

International Students shall possess one of the following:

  • Completion of Year 12 High School Qualification or equivalent qualification from respective home countries must include a numerate or Computing-related subject or in STEM related field.
  • Completed International Baccalaureate (24 points)
  • Equivalent Local Polytechnic Diploma in any field in respective home countries

Minimum English Language Entry Requirement:

Both local and international students must fulfill the minimum English language entry requirement of one of the following:

  • Achieved grade C6 or better in the English language in ‘O’ level.
  • Passed in the English Language in Year 10 High School qualification or equivalent.
  • Achieved IELTS 5.5/TOEFL 500 or Grade 4 GCSE
  • Completed the LSBF Preparatory Course in English Upper Intermediate Level
  • Successfully passed the LSBF English Placement Test
  • External Placement Test (EPT) one which is before they arrive to SG and
  • Internal Placement Test (IPT) when they arrive in Singapore as a final placement marker, OR
  • Applicants who do not have any valid / certified English Language test as a guide.
  • Dynamic Clarity for those students who wish to matriculate into a Degree/ master’s course.

Minimum Age

  • 17 years or above

Recent graduates, early career professionals, and creative professionals such as:
Any one of the following academic qualifications:

  • Local Polytechnic Diploma in numerate or Computing-related subject
  • Bachelor’s degree in any field.
  • Mature candidates: 30 years old + 8 years of working experience in any field or in a specialised filed such as AR, VR metaverse, multiverse and metaverse game design, graphic or UX designers etc.
  • Language qualifications: minimally IELTS 5.5 and above
  • Early career game professionals looking to expand their career opportunities by gaining, use AR, VR metaverse business exposure to multiverse and metaverse game design.
  • Creative professionals such as graphic or UX designers, sound engineers, production artists, or art directors who have a passion for AR, VR, metaverse business, and game.
  • Students with non-standard entry requirements will be assessed on a case-by-case basis subject to approval of the Academic Board.
  • Central Branch

    GB Building 143 Cecil Street, Chinatown, Central

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