Game Art & Design BA (Hons)

by Liverpool Hope University Claim Listing

Our cutting-edge game art and design programme is meticulously crafted to set you apart in the vibrant world of gaming. Designed by industry leaders and visionaries, our curriculum is a fusion of artistry and technology, offering a comprehensive exploration into the creation of stunning game visuals

£9250

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Liverpool Hope University Logo

img Duration

3 Years

Course Details

Our cutting-edge game art and design programme is meticulously crafted to set you apart in the vibrant world of gaming. Designed by industry leaders and visionaries, our curriculum is a fusion of artistry and technology, offering a comprehensive exploration into the creation of stunning game visuals.

This course will unveil the secrets behind crafting immersive environments, dynamic characters, and breath-taking design, whilst delving deep into the industry's latest tools and techniques to ensure you are equipped with the skills demanded by the top gaming studios. A comprehensive skill set will be developed using the latest industry-standard tools and technologies such as 3D Studio Max, Substance Painter, Zbrush, Unreal Engine 5, AI integration, and virtual production.

This isn't just about technical know-how—it's about igniting your imagination. Engage in hands-on projects that will challenge your creativity, pushing the boundaries of what's possible in gaming aesthetics. From creating an initial concept to the final visual polish, you will hone your craft under the guidance of our industry professionals. 
This course isn't just a gateway to a career—it's a catalyst for innovation. Join a community of aspiring artists, collaborate on ground-breaking projects, and emerge not just as a game art graduate, but as a visionary poised to revolutionise the gaming landscape.

At Liverpool Hope you will become part of a vibrant creative community. We know all students by name. You will have inspiring and supportive relationships with your tutors. They will develop your creative thinking and help you to understand the journey towards a career in Game Art and Design. Unleash your creativity, forge your path, and be the driving force behind the next generation of visually captivating gaming experiences. Welcome to the forefront of game artistry—where your imagination knows no bounds and where your passion for art meets the limitless possibilities of technology.

Course structure

  • Teaching on this degree is structured into lectures, where all students are taught together, seminars of smaller groups of around 15-20 students, and tutorials which may have no more than 10 students. You also have the opportunity to have a one-to-one meeting with your tutor each week.
  • In your first year of study, there are approximately 13 teaching hours each week, which reduces to approximately 12 teaching hours in your second year and approximately 10 teaching hours in your third year.
  • In addition to the in-class hours, students will be expected to complete independent study (e.g. developing software skills, reading relevant texts and completing assignments) both on their own, and in groups. 
  • Students will also have the opportunity to engage in specific enrichment activities including workshops and talks from industry specialists, placements, and the Global Hope programme.

Accreditation
Unreal Academic Partner Programme - Unreal Engine

  • Unreal Engine's status as an industry-standard tool in game development makes it a pivotal addition to the curriculum. By learning and working with the same tools used by professionals, students gain hands-on experience that directly translates to real-world game development environments.
  • The integration of Unreal Engine ensures that the curriculum remains relevant and aligned with industry standards, preparing students with skills and proficiencies that are highly sought after in the job market.
  • Access to updates, workshops, and training sessions helps both educators and students stay current with the latest advancements in the platform. Additionally, some partnerships offer certification opportunities, validating students' proficiency in Unreal Engine and enhancing their employability.
  • Beyond the software benefits, partnerships often open doors to networking opportunities with industry professionals and studios affiliated with Unreal Engine. This can lead to internships, mentorships, and potential career opportunities for students.
  • Ultimately, being recognised as an academic partner with Unreal Engine elevates the program's visibility and reputation. It attracts students seeking cutting-edge technology and industry-relevant tools, positioning graduates for success in the dynamic and competitive field of game development. 

Assessment and feedback

  • During the course, students will undertake a variety of assessments, including assignment coursework, essays, research reports and assessed presentation work. Assessments include both individual assignments, and group work. In the final year, students complete an individual research project in their chosen specialisation. 
  • Feedback is provided electronically for all coursework, and students have the opportunity to discuss this with a tutor if required.

Curriculum overview

  • Programme Objectives
  • Provide a solid foundation in traditional and digital art principles
  • Develop proficiency in 3D modelling, sculpting, texturing, and material creation
  • Foster expertise in game engine development using Unreal Engine 5
  • Explore AI integration in game art and design
  • Understand the application of Unreal Engine 5 in virtual production.

Programme Structure

  • The three-year programme would comprise of core course elements, specialised electives, and a hands-on capstone project. The programme would also include opportunities for internships and industry collaborations.

Year One
Level C: Fundamentals and Artistry

  • Introduction to Game Art and Design - Exploring meaning in Games
  • Digital Art Fundamentals
  • 2D Art and Animation
  • Texturing and Material Creation with Substance Painter
  • Introduction to 3D Modelling
  • Game Development Basics
  • Introduction to Unreal Engine 5

Year Two
Level I: Advanced Skills and Technology

  • 3D Modelling and Sculpting with Zbrush
  • Advanced Material creation
  • Character and Environment Design
  • Advanced Game Engine Development with Unreal Engine 5
  • Animation for Games
  • Game Art Portfolio Development
  • Analysing meaning in Games – Investigating theories relating to Game Design.

Year Three
Level H: Final Major Project and Skill Specialisation
Specialisation Track (Students would choose one of the following pathways):

  • Environment Art and Design
  • Character Art and Animation
  • AI in Game Art
  • Advanced AI Integration in Games
  • Virtual Production and Unreal Engine
  • Emerging Technologies in Game Art
  • Professional Development in the Game Industry
  • Internship or Industry Collaboration
  • Implementing meaning in Games – Focused Special Study analysing the communication and meaning within Games. 

Careers

  • Upon graduating this programme, students will possess a solid foundation in both traditional and digital art, making them fully versatile for a variety of creative industries. A strong emphasis on hands-on experience and real-world projects ensures that graduates are well-prepared for careers in game studios, animation companies, virtual production studios, and a wide range of related fields such as 3D modelling, concept artist, animator, texture artist, and more.
  • Integration of AI technologies and virtual production techniques will set graduates apart in the highly competitive job market. The programme also includes opportunities for internships and industry collaborations along with providing information on the latest industry trends, the importance of building a strong portfolio, and how to network within the gaming community to enhance individual prospects for success.
  • Opportunities for further study and postgraduate research are also provided, including PGCE and taught Masters programmes.
  • Enhancement opportunities

Work Placement Opportunities

  • Students are able to complete a placement year and support will be provided in finding a placement. Short-term placements may also be available.
  • Liverpool Branch

    Hope Park, Liverpool

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