Game Design and Technology (Diploma)

by Mages Institute

Become a game developer in 12 months and learn how to design, develop, publish & monetize your games! Establish yourself as a competent and creative game developer with our diploma programme in game design and technology!

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img Duration

12 Months

Course Details

Become a game developer in 12 months and learn how to design, develop, publish & monetize your games! Establish yourself as a competent and creative game developer with our diploma programme in game design and technology! 

Be mentored by industry professionals as well as unity and unreal authorised trainers. Our curriculum is designed to equip students with the necessary skills and portfolio to become industry ready game developers. We emphasise core fundamentals like C# programming while also exposing our students to advanced topics like AI, Audio Systems, and Game Systems.

Proud to be ranked Top 3 in Production Excellence (Mobile) in the 2023 Rookies Awards, join this coveted programme to establish yourself as a game developer and begin your journey in game design and development!

  • Student-to-lecturer ratio: 18 Students: 1 Lecturer
  • Mode of delivery: Classroom or eLearning. Learners are not allowed to switch Modes after programme commencement. Please click here to learn more
  • Note: A Pass in all Modules within the maximum study period is required for Graduation.

Softwares Taught: 

  • Unity3d
  • C# (c Sharp)
  • Visual Studio
  • Cakewalk/reaper

Hardware Requirements: 

  • Windows Laptop With A Minimum Of I7 (13th Gen) Processor Or Ryzen 7, 16 Gb Ram (32 Gb Recommended), Rtx 2060 Or Above, 500gb Ssd (1tb Recommended). 

Medium Of Instruction And Assessment: 

  • Lectures & Practical (hands-on Application), Project-based Assessment For All Modules
  • Students will develop their fundamentals in interactive game design and apply them using basic programming techniques. They will be tasked to create playable prototypes for each module, starting with Board Games and progressing to Text-based games.

The term will cover the following modules:

  • Design Fundamentals and Principles
  • Basic Game Programming
  • Algorithms, Mathematics and Physics

The second term focuses on advanced programming concepts for PC/Mobile Platforms in the context of creating critical game systems such as callback systems, global event systems and more, allowing them to create more complex games following industry best practices.

The term will cover the following modules:

  • Game Systems
  • Game Audio
  • Mobile Game Development

Students cover advanced game development concepts such as game data, and programming AI for games. They will also produce a game in a simulated studio environment as part of a group project in the final Production module.

The programme will cover the following modules:

  • Game Data and Economy
  • Artificial Intelligence in Games
  • Gameplay Mechanics and Production
  • Central Branch

    2 Orchard Link, Scape #05-08, Central

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