Course aim: To introduce students to the fundamentals of game design and construction.
Course aim: To introduce students to the fundamentals of game design and construction.
Course content
This course will have three components covering the major areas of game design
Game design, design approaches for different classes of games, flow
Programming in a widely used development environment. Development of graphics games in 2D, Basic sound generation, Game architecture
Game AI Concepts, path finding (A), zero-sum-games (Minimax), rule-based systems, and simple learning mechanisms
Prerequisite(s)
Subject Area & Catalogue Number
Assessment
Commonwealth Supported program (Band 2)
Fee-paying program for domestic and international students
Non-award enrolment
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