The course will cover component-oriented design patterns by experimenting with components such as rigidbodies (for physics), colliders (for collisions), audio sources (for game sound effects), and particle systems (for effects such as fire, rain, and explosions).
Students will experience the creative power of game design on the Unity or GameMaker game engine (depending on programming experience) which have been used by industry giants such as Electronic Arts and has many applications outside of games as seen by NASA, LEGO, and Warner Bros.
The course will cover component-oriented design patterns by experimenting with components such as rigidbodies (for physics), colliders (for collisions), audio sources (for game sound effects), and particle systems (for effects such as fire, rain, and explosions).
Each student will complete various passion projects centered on individual areas of interest such as VR/AR, human vs. computer games, platformer games, or live multiplayer games.
Hello World offers a rigorous catalog of project-based learning experiences centered on students mastering concepts in emerging technology fields. Our courses are modeled after college and graduate-level computer science and engineering programs and focus on applied mathematics.
Simulation and modeling as a means to solving complex problems. Students learn directly from our team of industry leaders including software engineers, artificial intelligence architects and data scientists to prototype and test solutions to real world challenges.
© 2025 coursetakers.com All Rights Reserved. Terms and Conditions of use | Privacy Policy