Game/VR Engineering (Ages 14-18)

by Hello World Institutes Claim Listing

The course will cover component-oriented design patterns by experimenting with components such as rigidbodies (for physics), colliders (for collisions), audio sources (for game sound effects), and particle systems (for effects such as fire, rain, and explosions).

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img Duration

38 Days

Course Details

Students will experience the creative power of game design on the Unity or GameMaker game engine (depending on programming experience) which have been used by industry giants such as Electronic Arts and has many applications outside of games as seen by NASA, LEGO, and Warner Bros.

The course will cover component-oriented design patterns by experimenting with components such as rigidbodies (for physics), colliders (for collisions), audio sources (for game sound effects), and particle systems (for effects such as fire, rain, and explosions).

Each student will complete various passion projects centered on individual areas of interest such as VR/AR, human vs. computer games, platformer games, or live multiplayer games.

 

  • Austin Branch

    800 Brazos Street, Austin

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