Games Production BSc (Hons)

by De Montfort University Claim Listing

You will gain industry-relevant experience in using different game engines, such as unity3d and unreal engine. You will develop your skills in sound engineering and cross-platform development, such as console, mobile, virtual and augmented reality.

£9250

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img Duration

3 Years

Course Details

You will gain industry-relevant experience in using different game engines, such as unity3d and unreal engine. You will develop your skills in sound engineering and cross-platform development, such as console, mobile, virtual and augmented reality. 

Professionalism within an industry context is emphasised throughout, with strong links to bcs, the chartered institute for it. Study a diverse range of practical, technologies-focused modules such as Audio for Games, Progressive Game Engines and Scripting and AI for Simulation, and develop a comprehensive set of transferable skills that you can apply to the areas of games development that interest you the most. You will also have the opportunity to make a short game using an engine of your choice.

Video games have eclipsed the film, music and video industries as the dominant entertainment sector in the UK.  Our course is designed to equip you for roles that require a vocational aptitude in gaming technologies and tools. 

Key features

  • Benefit from an engaging curriculum that develops your skills in using a range of game engines, 3D modelling software and design IDEs, so you can graduate as a confident and industry-ready computer games producer. Graduates from the related Computer Games Programming BSc are working for gaming companies such as Codemasters and Rockstar North.
  • Study specialised topics, such as normal mapping and shader programming inside the Unity3D and Unreal engines, as well as exporting models in FBX and OBJ formats from 3D modelling integrated design environments (IDEs,) such as Maya, 3DS MAX and Blender, into your games.
  • Access our dedicated game development studios, featuring some of the latest technologies for playing and developing games on a range of platforms. Our studios are equipped with a mixture of high-spec gaming computers & hardware and games development software.
  • Join our thriving gaming societies to build on what you learn on the course by playing games, taking trips to professional gaming events and competing in tournaments. Our Games Development Society gives you the opportunity to work alongside Game Art students in games jams.
  • Enhance your employability by taking part in industry-focused scenarios such as a task during the Game Prototype Development module, developing your own portfolio and producing your own short game as part of your studies.
  • Apply for a year-long placement opportunity with support from our dedicated faculty placement team. DMU students have landed roles with companies including Havok, DIGIT, Riot, Black Shamrock and Microsoft.
  • Enjoy an international experience with our DMU Global programme. During previous trips, students from related courses have gained key insights into San Francisco’s tech industry and visited New York’s Spyscape Museum.
  • Benefit from block teaching, where most students study one subject at a time. A simple timetable will allow you to really engage with your learning, receive regular feedback and assessments, get to know your course mates and enjoy a better study-life balance.

Accredited by BCS – The Chartered Institute for IT

This course has achieved initial accreditation from the British Computer Society (BCS), subject to a final review of degree outputs after the first cohort has graduated. Confirmation is expected in 2025.

First year

  • Block 1: Game Design & Development
  • Block 2: Markup Languages & Scripting
  • Block 3: Maths & Computer Systems
  • Block 4: C++ Fundamentals

Second year

  • Block 1: 3D Pipeline Fundamentals
  • Block 2: Mobile Games and AI for Simulation
  • Block 3: Progressive Game Engines & Scripting
  • Block 4: Game Development Team Project

Third year

  • Block 1: Advanced Game Engine Application
  • Block 2: Audio & QA for Games
  • Block 3: Advanced 3D Workflow & Design
  • Block 4: Game Development Project

Note: All modules are indicative and based on the current academic session. Course information is correct at the time of publication and is subject to review. Exact modules may, therefore, vary for your intake in order to keep content current. If there are changes to your course we will, where reasonable, take steps to inform you as appropriate.

This is a full-time course. Each module is worth 30 credits. Outside of your normal timetabled hours you will be expected to conduct independent study each week to complete preparation tasks, assessments and research.

Teaching

  • The modules offered on the course have a mixture of teaching and learning strategies to reflect the mix of theory and practice embedded into the programme. Most modules will have formal contact in the form of lectures, tutorials, laboratory classes and supported self-study.
  • Course delivery is in block mode, which means each 30 credit module consists of a seven week teaching block.

Assessment

  • Assessments can be formative as well as summative and could include practical software development exercises, structured exercises, group and individual projects, and tests. Projects offer the opportunity for students to develop their ability to conduct a sustained individual development exercise. Group projects also allow students to develop their ability to work in teams, to appraise group performance and deal with group problems.
  • Leicester Branch

    The Gateway LE1 9BH, Leicester

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