Introduction to Java Programming

by Community College Of Philadelphia Claim Listing

If you want to learn computer programming from scratch, you will enjoy a tour of Java, one of the most widely used computer languages. Start with the basics of programming and go on to write your own programs and integrate input and output, calculations, decision-making and loops.

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Course Details

If you want to learn computer programming from scratch, you will enjoy a tour of Java, one of the most widely used computer languages. Start with the basics of programming and go on to write your own programs and integrate input and output, calculations, decision-making and loops. Build your knowledge and confidence with easy-to-understand examples and multiple skill-building exercises.

 

Lesson List:

  • Lesson 1 - Introducing Java
    Java is one of the most widely used programming languages in the world, on machines from microprocessors in DVRs and microwaves to supercomputers. This lesson will introduce you to computer programming in general and to Java in particular. Explore the process of editing, compiling, and running computer programs written in Java.

  • Lesson 2 - Writing Your First Java Program
    Write your first Java program, and learn to create projects and classes in BlueJ. Use the editor to enter your program, and find out more about how to compile it and run it.

  • Lesson 3 - Working With Java's Primitive Data Types
    This lesson is about Java's primitive data types—the building blocks you need to use before you can build more complex types. Learn how to use them in some simple programs, how they relate to each other, and how to use these classes in the Java libraries.

  • Lesson 4 - Working With Objects
    This lesson introduces classes and objects. Revisit the HelloWorld application and rewrite it in Java's OOP (object-oriented programming) structure. While doing that, you will look at how to declare classes, objects, attributes, and methods to Java.

  • Lesson 5 - Creating a Program That Makes Calculations
    Cover how to declare data variables in Java and how to use variables in arithmetic expressions. Learn about data input - getting information into programs from an outside source. 

  • Lesson 6 - Computer Logic: Writing Programs That Make Decisions
    Making decisions is one of the most important and powerful things a computer language can do. Explore the decision-making process in detail and see how Java does it. Upon lesson completion, you will know how to write Java programs that make decisions based on the principles of computer logic.

  • Lesson 7 - Writing Programs With Loops
    Learn to repeat actions using a control structure called a loop. Loops in Java involve decisions, just as branches do. If the condition is met in a loop structure, the branch is backward instead of forward.

  • Lesson 8 - Fixing Errors in Java
    Focuse on how Java generates exceptions and how to prevent them from crashing your programs. Learn about class methods and how to call them without creating any objects. Find out about a debugger, which lets you look at what's going on inside the program as it runs.

  • Lesson 9 - Three Tools: Debugger, Enumeration, and Switch
    This lesson is a grab bag of tools and topics. BlueJ's debugger lets you watch your program's internal actions as it runs. Enumeration lets you set up new data types with built-in limits on their values. Java's switch structure lets you replace a series of nested if statements with a single value-based structure. You will find all these items useful in future programming.

  • Lesson 10 - Formatting Output and the Java Application Program Interface
    How can you make numbers and other output look the way you want them to in Java? This lesson looks at Java's application program interface (API) - the documentation of all the classes that Java includes when you install the JDK, and explanations of how to use them. 

  • Lesson 11 - Creating Windows and Adding Graphics in Java
    Discover the world of Java windows and GUI (graphical user interface) programming in Java. Learn the basic components of a Java window and then add some simple graphics to it.

  • Lesson 12 - Java 2-D Animation
    In your final lesson, you will continue exploring Java 2-D graphics with a look at some simple animation. Create a self-contained object that "knows" its own size, color, shape, location, and how to draw itself into the window.

  • Philadelphia Branch

    1700 Spring Garden St, Philadelphia

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