M. Sc. Cognitive Sciences, Learning and Technology (Game Design)

by Amrita Vishwa Vidyapeetham Claim Listing

Prerequisite: No prerequisites, knowledge of unity game engine knowledge would be a plus (if not, the students can develop prototypes in other media of their choice).

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Amrita Vishwa Vidyapeetham Logo

img Duration

4 Semesters

Course Details

Prerequisite: No prerequisites, knowledge of unity game engine knowledge would be a plus (if not, the students can develop prototypes in other media of their choice). 

Unit I – Introduction to Games

  • Course overview
  • Game history; Variety of games: Serious games. Educational Games, Games as cultural intervention.
  • Basic elements of the game

Unit II

Unit II – Non-Digital Games. Ideating and Pitching

  • Game goals and rules.
  • Player’s experience, concept of chance, game feedback.
  • Paper Prototyping.
  • Game pitch.

Unit III

Unit III – Digital Games

  • Variety of video games: 2D and 3D, pervasive, VR, AR.
  • Game genres.
  • MDA framework.
  • Game mechanics, dynamics, aesthetics.
  • Paper prototyping for an interactive game.
  • Optional: digital prototyping.

Unit IV

Unit IV – Developing Further the Game Concept

  • Narrative design, storytelling, linear vs non-linear games.
  • Research and development process:
  • Gathering material;
  • Game concepts;
  • Character concepts;
  • Environment concepts.

Unit V

Unit V – Writing a Functional Specification

  • Game documentation:
  • Pitch document;
  • Game description: functional specification.

Course Objectives:

  • Gain an understanding of the terminology of game design (mechanics, dynamics, aesthetics, etc.)
  • Gain an understanding of why and how to design games
  • Gain practical knowledge of the game design steps and approaches

Course Outcomes:

By the end of this course, students will:

  • Understand what a game is
  • Understand what are the main components of the game
  • Know what are the main steps of the game design process including:
  • Ideating (game narrative, mechanics, characters, rules, goals)
  • Pitching
  • Prototyping
  • Developing functional specifications of the game, etc.

Skills:
By the end of this course, students will be able to:

  • Define and properly use the game design terminology “game”, “game narrative”, “game mechanics”, “game narrative”, etc.
  • Classify the game types and genres
  • Choose the appropriate genre, storyline, characters, and game mechanics to create a desired game experience
  • Give a pitch on a game idea, and provide and receive critiques
  • Create an interactive game prototype and test it with the game’s target audience, analyze the user’s feedback, and iteratively improve the prototype
  • Write a functional specification to prepare the game idea for the development phase

Materials

  • Students are required to bring a laptop to class to participate in both the in-class activities and project working sessions. During the class, students might be creating paper prototypes, documents, presentations, pictures, and videos.

Textbooks, Papers, Resources:

  • Rules of Play: Game Design Fundamentals, Katie Salen and Eric Zimmerman
  • The Art of Game Design: A Book of Lenses, Jesse Schell
  • Thompson, Jim, Berbank-Green Barnaby, Cusworth, Nic. Game Design: Principles, Practices, Techniques. John Wiley and Sons, 2007
  • Additional materials – TBD.
  • Coimbatore Branch

    Amritanagar, Ettimadai, Coimbatore

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