This course is ideally suited to those who have studied areas such as fashion design, buying/management and marketing, media, film and animation, as well as games and digital art.
This course is ideally suited to those who have studied areas such as fashion design, buying/management and marketing, media, film and animation, as well as games and digital art. This course is also suited to those currently in industry, looking to develop their digital design and virtual presentation skillset.
Whether it is non-fungible token (NFT) drops, the opening of virtual retail spaces, the introduction of virtual influencers, or the launch of the first global Digital Fashion Week, the world of digital fashion continues to grow and innovate, setting an exciting precedent for what could be to come.
With everyone from luxury fashion brands to online gaming platforms embracing the opportunities digital fashion holds, this masters will equip you with all the critical and creative skills needed to push your practice and explore the developing symbiosis between the real and the virtual worlds.
Whether you come from a background in fashion, media, marketing or gaming, this masters offers you an opportunity to develop your cross-disciplinary practice and explore the future opportunities of the digital world.
Fashion is a dynamic field with trends pointing to the need for all brands to embrace significant innovations in digital design, production and promotion to facilitate the creation of multiple digital and physical products from both fashionable and functional briefs.
From immersive experiences to full virtual fashion collections, this course will provide forward thinking postgraduates with the digital capabilities to lead and innovate in this sector while also supporting a student’s individual career aspirations allowing them to tailor work specific to their discipline, whether this be fashion design, marketing, content creation, promotion or gaming.
The course culminates in a final master's submission, where students can either write a thesis or produce an original creative digital fashion outcome using everything from digital design to photography, AR, VR and immersive experiences. Students will have access to a wide range of industry-standard facilities in support of this project.
Solent has been a university since July 2005, but it has a long and complex educational history. Incorporated as an independent higher education institution in 1989, the University's origins can be traced back to a private School of Art founded in 1855.
Mergers between Southampton College of Art, the College of Technology and the College of Nautical Studies at Warsash laid the foundations for what is now Solent University.
Since becoming a university, Solent has helped over fifty thousand students from all walks of life to make the most of their potential. Guided by four Vice-Chancellors in turn, the University has changed dramatically over the past ten years – from campus improvements to the latest state-of-the-art facilities.
This course in Fashion Business and Management builds on the knowledge learnt during undergraduate business courses at LCCA and provides a learning environment where you are encouraged to think creatively and learn strategic skills in fashion business, management and marketing.
Hospitality and tourism are vital parts of the economic activity in a world city like London. The sectors are important drivers of economic growth in countries with developing economies.
The world of fashion is one of the globe’s fastest-growing industries, as well as one of the most competitive. This course equips you with the skills and knowledge to succeed as a manager in this exciting industry
Completing this course will enable you to start your own successful fashion design business by honing your skills to create, present and manage your own fashion collection.
The Fashion MA programme asks for a disruptive critical approach, leading to new aesthetics and responses about the practice and industry of fashion. Fashion is designed, created, articulated, manipulated and simulated in both physical and digital spaces.
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