Maya Training Class - Introduction

by American Graphic Institute Claim Listing

This introduction to Maya class is the perfect Maya course for beginners and for those who have been using Maya previously but lack formal training. This Maya course is led by an Autodesk Maya certified instructor.

$1595

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Course Details

This introduction to Maya class is the perfect Maya course for beginners and for those who have been using Maya previously but lack formal training. This Maya course is led by an Autodesk Maya certified instructor. Attend this introduction to Maya class and learn to:

  • Efficiently navigate the Autodesk Maya user interface and workspace

  • Model realistic hard surface models for feature and real time applications

  • Prepare props and models for animation by rigging

  • Learn to animate using cameras, props, and basic character rigs

  • Create and apply realistic materials and light

  • Render projects using various render engines

 

Introduction to Maya Class Topics

  • Understand Autodesk Maya interface, workspace, preferences and settings

  • Learn to navigate within Maya including quick keys and essential interface navigation skills

  • Gain foundational skills with basic polygon editing tools 

  • Find out how to use Maya's editing modes to create and modify Polygon Models

  • Learn Maya's Curve tools and Generating Surfaces

  • Discover importing curves from other applications for architecture renderings and logo animations

  • Learn Maya workflow

  • Understand Maya for modeling hard surface objects with angular edges and bevels

  • Learn UV Unwrapping and texturing techniques for cubic  and hard surface objects 

  • Gain an introduction to spherical and cylindrical hard surface modeling in Maya

  • Use UV Unwrapping spherical and cylindrical objects  for texturing

  • Learn to create photo realistic models in Maya

  • Find out how to use Maya to create Surfaces, Latices and Deformers

  • Gain an introduction to Rigging in Maya

  • Find out about using MEL, Joints, and Painting Skin Weights in Maya

  • Learn to plan Animation sequences using X-Sheets

  • Gain an introduction to Animation in Maya, the Graph Editor, and the Dope Sheet editor

  • Essential Maya Animation tools 

  • Learn to use Maya for animating on a Path, Animating using Constraints, Animating using Rigs

  • Discover Maya animation principles including: Appeal, Overlap, Anticipation, Exaggeration, and Staging

  • Find out about essential Materials, Surfaces, Textures and the HyperShade Editor in Maya

  • Learn to use Maya's Substance Materials and presets

  • Bump vs Normal vs Displacement workflows in Autodesk Maya

  • Learn to use Lighting, 1pt, 2pt, 3+pt, interior, exterior, and Image Based Lighting models

  • Get an introduction to Arnold Render Engine

  • Learn Rendering & Render Pipeline setup for Still Images and Animation based projects

  • Find out how to create a render pipeline

  • Learn to output from Maya to After Effects for editing

  • Woburn Branch

    8 Cabot Rd., Woburn
  • Boston Branch

    24 School St Suite 200, Boston
  • Jacksonville Branch

    5 W. Forsyth St., Jacksonville
  • Minneapolis Branch

    400 S. 4th St., Minneapolis
  • Oklahoma City Branch

    723 N Hudson Ave, Oklahoma City
  • Portland, OR Branch

    322 NW 6th Ave, Portland, OR
  • San Antonio Branch

    112 East Pecan St., San Antonio
  • San Francisco Branch

    28 2nd Street, San Francisco
  • Seattle Branch

    5228 20th Ave NW, Seattle
  • Houston Branch

    1121 Delano St, Houston

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