The scratch program is a block-based visual programming language primarily for children ages 6-12. It is a great tool for beginners to effectively get introduced to the vast field of coding with a strong foundation.
The scratch program is a block-based visual programming language primarily for children ages 6-12. It is a great tool for beginners to effectively get introduced to the vast field of coding with a strong foundation.
With scratch, children can design and program interactive stories, games, and animation, and share with people from all over the world.
As children create with scratch, they learn to think creatively, work collaboratively, and reason systematically. The service is developed by the mit lab, has been translated into 70+ languages, and is used in most parts of the world.
Our coding program can be a great addition to a school's STEM curriculum for 2nd to 12th graders. Classes can be structured as a single semester or throughout the school year based on requirements.
We provide personalized attention to each student and implement project-based learning. Our customized curricula with project focused instructions provide step-by-step guides.
To students to create games and projects in the coding language of their interests. We focus on game designing projects because that generates a lot of interests from students and keep them engaged in the subject.
Robotics are a great way for kids to learn patience and execution because at the end of the project they can have instant gratification from the robot they build. Whether it be Minecraft, Lego, or a drone Coding Sharks Robotics program will keep your kids engaged.
Ivy Seed Academy offers a full experience of LEGO EV3 robots. During this camp, students have the opportunity to build their own robots, program the robots and bring them to life.
Roblox is a popular website for kids to play games with their friends, so this course leverages the platform that already interests kids and uses it to teach them career-worthy skills.
Starting age 8½ and over. Students with prior text-based programming exposure and/or interest usually start in this class.
The course will cover component-oriented design patterns by experimenting with components such as rigidbodies (for physics), colliders (for collisions), audio sources (for game sound effects), and particle systems (for effects such as fire, rain, and explosions).
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