Unity 3D

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Unity is a cross-platform game engine for developing video games for PC, consoles, mobile devices and websites. Unity 3D Corporate Training covers the fundamentals of game development with Unity while walking participants step-by-step through the creation of their own game.

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Course Details

Unity is a cross-platform game engine for developing video games for PC, consoles, mobile devices and websites. Unity 3D Corporate Training covers the fundamentals of game development with Unity while walking participants step-by-step through the creation of their own game.

Unity corporate training and certification oriented remote program aims to upskill you with 3D Environment Creation, Scripting and Programming, Game Mechanics Implementation, Project Optimization, Deployment

Currently due to Covid19 outbreak, the course is available remote and however it can also be accessed online via your nearby Prog360 centre based on local availability.

 

Course Content:

  • Introduction to Unity 3D 
  • Introduction and Setup
  • Overview of Unity 3D and its applications.
  • Installing and setting up Unity and Visual Studio.
  • Unity Interface and Basics 
  • Navigating the Unity interface.
  • Understanding the Unity Editor: Scene, Game, Hierarchy, Project, and Inspector windows.
  • Basic object manipulation (move, rotate, scale).
  • Creating and Managing Scenes 
  • Creating a new scene.
  • Adding and arranging objects.
  • Using Unity’s Asset Store for resources.
  • Introduction to Scripting with C# 
  • Basics of C# programming.
  • Creating and attaching scripts to objects.
  • Understanding variables, functions, and events.
  • Intermediate Unity 3D 
  • 3D Environment Design 
  • Designing terrains and environments.
  • Adding textures, materials, and lighting.
  • Using Unity’s Terrain Editor.
  • Game Physics and Mechanics
  • Applying physics to objects.
  • Implementing collision detection and triggers.
  • Basic character control and movement.
  • UI Elements and Interaction
  • Creating user interface elements (buttons, text, panels).
  • Handling user input and events.
  • Implementing HUD (Heads-Up Display).
  • Sound and Animation
  • Adding and controlling audio sources.
  • Introduction to animation in Unity.
  • Creating and animating objects.
  • Advanced Unity 3D and Project Deployment
  • Advanced Scripting Techniques
  • Advanced C# scripting concepts.
  • Creating reusable scripts and prefabs.
  • Implementing game loops and state management.
  • Optimization Techniques
  • Best practices for optimizing performance.
  • Managing assets and memory usage.
  • Debugging and profiling tools in Unity.
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