Virtual Reality Fundamentals

by Prog360 Claim Listing

Virtual reality, or VR, is a simulated three-dimensional (3D) environment that lets users explore and interact with a virtual surrounding in a way that approximates reality, as it's perceived through the users' senses.

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Course Details

Virtual reality, or VR, is a simulated three-dimensional (3D) environment that lets users explore and interact with a virtual surrounding in a way that approximates reality, as it's perceived through the users' senses. In this instructor-led, live training, participants will learn the basics of Virtual Reality and how to create a VR application..

Virtual Reality corporate training and certification oriented remote program aims to upskill you with VR Development, Scripting and Programming, 3D Model Integration, User Interaction Design, Project Deployment

Currently due to Covid19 outbreak, the course is available remote and however it can also be accessed online via your nearby Prog360 centre based on local availability.

 

Course Prerequisites:

Basic Computer Skills: Proficiency in using a computer, including file management and basic software navigation. Programming Knowledge: Familiarity with basic programming concepts. Experience with languages like C# or JavaScript is beneficial but not required.

Interest in VR Development: A keen interest in learning about virtual reality and immersive technology development.

 

Course Content:

  • Introduction to Virtual Reality 
  • Introduction to VR and Setup 
  • VR Concepts and Tools 
  • Understanding VR concepts: immersion, presence, and interaction.
  • Overview of popular VR development platforms (Unity, Unreal Engine).
  • Getting Started with Unity for VR 
  • Basics of Scripting for VR 
  • Introduction to C# scripting in Unity.
  • Writing scripts to control VR objects and interactions.
  • Developing VR Experiences
  • 3D Model Integration and Environment Design 
  • Importing and manipulating 3D models in Unity.
  • Designing VR environments.
  • Enhancing VR Interactivity
  • Designing interactive elements (controllers, gestures, touch events).
  • Implementing user interactions and feedback.
  •  Advanced VR Features 
  • Utilizing spatial audio, haptics, and other sensory inputs.
  • Implementing VR navigation and locomotion techniques.
  • User Interface (UI) in VR
  • Designing and integrating UI elements in VR applications.
  • Best practices for VR user experience.
  • Advanced Techniques and Project Deployment 
  •  VR Optimization Techniques 
  • Best practices for optimizing VR performance.
  • Managing assets and memory usage in VR projects.
  • VR Project Development 
  • Planning and developing a small VR project.
  • Applying learned concepts and techniques.
  • Peer review and feedback session.
  • Bangalore Branch

    Whitefield, Bangalore

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