Virtual Reality (VR)

by DASVM Claim Listing

Virtual reality is one of the most advancing technology these days. It is being extensively used in many industries for simulating the actual events for training, investigation, gaming and much more.

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DASVM Logo

img Duration

20 Hours

Course Details

Virtual reality is one of the most advancing technology these days. It is being extensively used in many industries for simulating the actual events for training, investigation, gaming and much more. It has become a cost-effective method for various organizations and businesses globally saving a huge cost and enhancing the experience.

Virtual Reality Training is the digital simulation of lifelike scenarios for training purposes. Trainees enter a 360°, active learning environment, experiencing sights and sounds that dissolve the barrier between virtual and actual reality.

Using the headset and controllers, trainees look, speak, and move about freely in a 3D virtual setting, interacting with simulated real-world tools, machinery, and other trainees and instructors.

Critically, with Virtual Reality, workplace scenarios that were once too difficult, expensive, or dangerous to train for, (such as emergency protocols and disaster preparedness, hazardous material spills, realistic heights training, etc.), become vastly more practical, cost-effective, and safe in an immersive simulation.

When combined with story narratives and learning curriculum developed by subject matter experts, the result is trainees learning in the best way possible — through personal experience — significantly improving learning retention, job performance, team collaboration, workplace safety, and cost.

 

Course Content:

  • Introduction To VR

  • What is a virtual reality

  • Modern VR experiences

  • History

  • Overview

  • Hardware

  • Software

  • Human physiology and perception

  • Virtual Reality

  • Understanding the concept of virtual reality

  • Overview of the developments in virtual reality over the years

  • Getting acquainted with hardware and software requirements for virtual reality

  • Understanding the physiological aspects and perception

  • Installing and configuring Unity Engine

  • Learning sprites and physics joints in Unity

  • Building a terrain in Unity using the built in terrain tool set

  • Understanding raycasting and rigidbody

  • Deploying a scene on Google Cardboard

  • Learning unity particle systems for enhanced effects

  • Creating the user interface for a virtual environment

  • Configuration of Oculus Rift

  • Installing the Oculus software development kit

  • Deploying a scene on Oculus Rift

  • VIRTUAL REALITY WITH UNITY 5 (Oculus Rift and Google Cardboard)

  • VISUAL PERCEPTION

  • Perception of depth

  • Perception of motion

  • Perception of color

  • Combining sources of information

  • VR Projects Examples

  • Ray cast and Gaze control

  • Using AI Third Person Controller

  • Working with UI

  • Working with VR Sample Assets

  • Unity Integration with VR (OCULUS RIFT)

  • Introduction to oculus rift

  • Rendering the field of view

  • The oculus sdk and rift interaction

  • Integrating oculus unity integration

  • package Note

  • This course does not cover Scripting in

  • unity with C# or JavaScript & rsquo;s

  • This course uses pre built Scripts for

  • additional functionalities.

 

Course Prerequisites:

  • An installation of the Unity Game Engine on Mac or PC

  • Confident C# Programming Skills

  • A recently modern mobile phone with either iOS or Android is required for building out AR experiences, though many can be seen inside the Unity Editor

  • A copy of the Wikitude SDK (freely available to enrolled students).

  • BTM Layout Branch

    #7, Ground Floor, 29th Main, 4th Cross, BTM Layout 2nd Stage, BTM Layout, Bangalore

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