This is a project-based course covering an introduction to building interactive and engaging Virtual Reality experiences for games.
This is a project-based course covering an introduction to building interactive and engaging Virtual Reality experiences for games.
This will include ideation and concept design, building virtual environments, scripting interactions for head-tracking and hand-tracking, adding animations and particle effects, as well as play testing and iterating based on user feedback.
We will be developing for the Oculus Quest 2 using the Unity and C#. We will follow the agile development pipeline, object-oriented programming practices, and user-centered design. This course will involve homework and lab assignments, in-class participation, and will culminate in one large final project (there is no final exam).
The School of Design and Creative Technologies at The University of Texas at Austin aims to graduate diverse, creative students who are the best technical creators, designers and problem solvers with exceptional job opportunities.
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