This is a project-based course covering an introduction to building interactive and engaging Virtual Reality experiences for games.
This is a project-based course covering an introduction to building interactive and engaging Virtual Reality experiences for games.
This will include ideation and concept design, building virtual environments, scripting interactions for head-tracking and hand-tracking, adding animations and particle effects, as well as play testing and iterating based on user feedback.
We will be developing for the Oculus Quest 2 using the Unity and C#. We will follow the agile development pipeline, object-oriented programming practices, and user-centered design. This course will involve homework and lab assignments, in-class participation, and will culminate in one large final project (there is no final exam).
The School of Design and Creative Technologies at The University of Texas at Austin aims to graduate diverse, creative students who are the best technical creators, designers and problem solvers with exceptional job opportunities.
HASC™ is leading through innovation by now offering virtual reality general safety training courses and the option to develop your company’s training in a virtual reality setting.
Lehman College has recently partnered with EON Reality, a world leader in virtual reality (VR) and augmented reality (AR) knowledge transfer. We are pleased to offer a 10-month, non-credit training program in these exciting technologies in our state-of-the-art facility.
Interested in Virtual Reality, but not sure where to start? Learn about the different types of headsets, then create your own user interface, using buttons you've created for web and desktop applications.
The Virtual Reality and Rendering certificate program will provide structured learning and skill development in the area of architectural virtual reality and 3D computer model rendering. Upon success
Students in the VR game design workshop will create a single-level, playable VR "game" demo, using the HTC Vive headset and Unity 3D. Utilizing the principles of game design, students design VR experiences that aim to give the player a sense of agency.
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