Zbrush has become the industry standard character and environment creation tool for feature film and game studios across the world. This ZBrush training course takes a comprehensive look at ZBrush 3.1’s toolset for high-end 3D modeling and texturing.
Zbrush has become the industry standard character and environment creation tool for feature film and game studios across the world. This ZBrush training course takes a comprehensive look at ZBrush 3.1’s toolset for high-end 3D modeling and texturing.
Instruction includes a complete ZBrush workflow, starting with a low-poly base mesh and finishing it at up to a 6 million polygon level. The class is only a week long, however, much emphasis is given on the aesthetic nature of sculpting and texturing from an artistic perspective.
Topics
Learn about the basic and core concepts of ZBrush.
Master several ZBrush workflow for sculpting.
Modeling with Zspheres.
Alphas, Masks, Stencils
Sub-tools
Poly-painting
Projection master
Transposing
Retopologizing
Material capture
Prerequisites
An art degree or a basic understanding of form, color, and texture is helpful.
Discussion
Each class period will consist primarily of lectures and demonstrations ranging from 60-90 minutes in the morning session and once again after lunch in the afternoon session.
Lessons will be given on a main screen projector and there will be small classes usually under four students. After the demonstration, students will be required to work on in-class assignments that will reiterate the day’s lesson plan.
Course notes will be provided as reference, however, students should be drafting their own, in-depth notes, for a better grasp on the software. Homework is not assigned, but practice makes perfect.
Discuss Import for Maya preparations.
Discuss texture application process.
Scars, tattoos, and muscle definition.
Goals
Introduction to ZBrush 3 interface and modeling with z spheres, uv groups, alphas, masking, and stencils.
Brushes, ztools and sculpting techniques, subtools, and multi-level modeling.
Materials and shading, polypainting, texturing, matcap and UV Mapping in ZBrush.
Rigging and posing, transpose master and retopologize.
ZBrush to Maya and Photoshop, displacement maps, lighting and rendering.
Projects: Average man, rhinoceros, soldier, demo head, dog, elephant, Poseidon, sword, and horse. More specific models available on request for personal projects.
Design Engine’s mission through our vaulted training is to enhance communication between training participants, designers, and engineers, enabling them to effectively communicate 3D CAD designs.
By fostering collaborative relationships, encouraging problem-solving, and promoting innovation, we empower teams to work smarter and not harder.
Unlike other training programs, we don’t just teach software menu clicks, or read to you from a book. Instead, our expert instructors challenge you to think creatively and through examples help your teams develop a workflow that allows for quick and effective changes to be made to models with confidence.
As both product designers and engineers, we are well-equipped to take your product ideas from ideation through engineering, prototyping, production, and ultimately thru to retail.
Design engine maintains strong relationships with US and overseas manufacturers and US retail buyers. Like a smart puzzle Design engine is prepared to assist product organizations in one or all product development phases.
Design Engine has been a world leader in delivering high-impact training courses for 3D CAD professionals, industrial designers, mechanical engineers, drafters, mechanics, and game designers.
As pioneers of robust modeling, top-down design, and other exciting training techniques, our team has successfully trained thousands of engineers and designers from companies including Bissell, Caterpillar, Ingersoll Rand, GE Medical, US Army, US Air Force, Newell Brands, Stanley Black & Decker, Harley-Davidson.
Here at Design Engine, we are incredibly passionate about learning. We believe that good design should transcend the software, so we focus on fundamental design & 3D modeling skills.
We help designers and engineers adopt a robust, resilient modeling workflow and challenge teams to approach problems with new perspectives that facilitate learning. Read testimonials from those who have trained in the past.
Students in this course will create custom characters and creatures using Zbrush. This industry standard 3D software is used in everything from games to VFX in movies.
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