Are you looking for Programming courses in Canada? Here are the Top 10 Programming courses in Canada.
C++ is a statically typed, compiled, general-purpose, case-sensitive, free-form programming language that supports procedural, object-oriented, and generic programming.
C is a general-purpose, procedural computer programming language supporting structured programming, lexical variable scope, and recursion, with a static type system. By design, C provides constructs that map efficiently to typical machine instructions.
This first course in computer programming emphasizes problem solving strategies using structured programming techniques. The C programming language is used to introduce problem analysis, algorithm design, and program implementation. Students work in a Linux environment.
This hands-on course shows how to rapidly develop and maintain effective Python programs and use the Python Web framework Django.
This code-intensive program introduces students to object oriented principles using the fundamentals of JAVA programming and develops their skills to create and back-end databases, and apply their skills to create Mobile Applications.
In this beginner-friendly course, students will be introduced to the Java programming language. Students will learn the fundamentals of the language.
This course is designed to prepare students for the American Computer Science League (ACSL), the USA Computing Olympiad (USACO) and the Canadian Computing Competition (CCC). Pre-requisites: a solid background in coding (completion of Java Level 2 or AP Computer Science A).
Designed for beginners, this level teaches the basic fundamentals and design principles of Python, with the help of Turtle graphics and PyGame. This includes: variables, conditional statements, loop basics, and functions.
This course uses real Python code. With the help of the Python Processing reference material, we will discover how to work with existing code features while learning to make our own!
In these courses students learn about 3D models, textures, materials, component based programming and Unity specific functions such as prefabs, parenting, lists, tags, delegates and coroutines. Â
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