Topics include graphics systems and models, graphics hardware, implementation of computer graphics using the open graphics library (opengl), geometrical transformations, viewing and projections, lighting and shading, clipping and rasterization, rendering, and interaction techniques.
Topics include graphics systems and models, graphics hardware, implementation of computer graphics using the open graphics library (OpenGL), geometrical transformations, viewing and projections, lighting and shading, clipping and rasterization, rendering, and interaction techniques.
This course is an introduction to modern computer graphics systems. Fundamental concepts of computer graphics systems are covered, including mathematical foundations, architecture of high-resolution graphics systems, and the algorithms used in computer graphics programming.
Graphics systems and models
Graphics programming
Geometric objects and transformations
Projections
Lighting and shading
Discrete techniques
Clipping and rasterization
Rendering
Learning Activities
Means of Assessment
Learning Outcomes
Upon the completion of this course, successful students will be able to:
Founded in 1970, Douglas College is the largest degree-granting college in British Columbia, Canada, educating close to 25,000 students per year. The College has two major campuses in Metro Vancouver (New Westminster and Coquitlam) as well as several smaller training centres in Surrey, Burnaby and Maple Ridge.
With both main campuses directly on SkyTrain lines, Douglas is one of the most accessible post-secondary institutions in Metro Vancouver, drawing students from across the region.Douglas offers the most bachelor’s degrees and post-degree programs of any college in B.C., and is noted for combining the academic foundations of a university with the career-ready skills of a college.
Each year, close to 17,000 students (including 4,210 international students from over 92 countries) take for-credit courses at Douglas. Because of the college’s strong academic base, the majority of these for-credit courses transfer to different research universities in B.C. and across Canada, providing students with flexible pathways to reach their academic goals.
Douglas also offers hundreds of short-term, high-quality non-credit courses, programs and workshops to around 8,500 students through Continuing Education and The Training Group, in areas such as business, music, health, perinatal, career development, industry training and more.
Over 960 experienced, teaching-focused faculty bring both academic rigor and real-world experience to the classroom at Douglas. Outside the classroom, over 900 other employees work together to create a friendly, inspiring, supportive and respectful environment.
You will get hands on experience with the entire 3d workflow including modeling, animating, texturing, rigging, lighting, rendering, and compositing. You will be trained by working industry professionals from the game, film, and television industries providing the most up to date methods and techni...
3D Rendering for Design is offered by Emily Carr University. Our faculty, staff and alumni are internationally recognized as award-winning creators and thought leaders whose work consistently advances the resilience and potential of both cultural sectors and the economy.
Harmony classes introduce software components specific to your film project. Lighting and rendering are taught in the maya course to help enhance the visual presentation of your demo reel project, as well as providing visual polish on previous animation assignments.
Planit canada specialists provide invaluable onsite training to bring your new or existing employees to a higher skill level with our cutting edge software in both english and french. And when you’re ready to upgrade to a new module, we will be there to ensure a smooth integration and comprehensi...
Topics include using 3d viewing techniques; working with simple and composite solids; modifying objects in 3d space; editing solids; creating sections, camera perspectives, and animations; converting 3d objects; setting up a rendering with materials and lights; creating 2d drawings from 3d models; ...
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