Learn the personal and team skills desired by the world's top gaming developers in our ROOKIES-Certified program. You'll learn from instructors with deep experience in gaming, and they will push you to hone your skills and creativity.
Learn the personal and team skills desired by the world's top gaming developers in our ROOKIES-Certified program. You'll learn from instructors with deep experience in gaming, and they will push you to hone your skills and creativity. Make a fully realized working game level and gain incredibly valuable experience.
In Term 3 of the Game Art & Design program, students work together to create fully playable video games in 8 weeks, from concept to completion. It teaches them to work as a team, solve problems and challenges, and prepares them for their final demo reel and entering the industry!
VanArts was founded in 1995 with Academy-Award winning animator/director Lee Mishkin as its founding program director. Recognizing the industry’s need for a skilled and specialized workforce, for 25 years VanArts has offered a variety of highly focused diploma programs.
Designed to prepare students for work in specific areas of the media arts including Visual Effects Production, Game Art & Design, Character Animation, Professional Photography, Acting for Film & Television, Web Development and Broadcasting.
Our unique, hands-on curriculum is currently undergoing approval by the BC Ministry Of Advanced Education, Skills, and Training. Applications will open soon. Join the waitlist so you don’t miss out!
Game developers are responsible for designing and building games for a variety of different devices. Game developers must test their games to ensure that they are entertaining, user friendly, and free of bugs.
Game programmers develop and implement the software code that makes video games function. They work closely with game designers, artists, and other members of the game development team to create the game’s core mechanics, gameplay features, and user interface.
Foundations of Game Design is a seminar and project-based course that teaches the mechanics and processes of game design. The principles learned in this class apply equally well to any interactive design discipline.
This course teaches our students how to create Multi User and web based games. The course teaches the principles of distributed application and then uses the socket API at the lowest level to teach students the steps required to create a client server and finally distributed application
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