List of available Game Development Courses in Vancouver, Canada. The Game Development courses in Vancouver are provided by the following institutes: Also, check out all Game Development Courses from all over Canada.
Create Your Own Augmented reality (AR) Apps in No Time using Free Tools without Experience Explore this wonderful world.
Foundations of Game Design is a seminar and project-based course that teaches the mechanics and processes of game design. The principles learned in this class apply equally well to any interactive design discipline.
At this level, students will learn how to use Unity3D, modern game development software used by corporate and independent studio developers.
Learn the personal and team skills desired by the world's top gaming developers in our ROOKIES-Certified program. You'll learn from instructors with deep experience in gaming, and they will push you to hone your skills and creativity.
Our unique, hands-on curriculum is currently undergoing approval by the BC Ministry Of Advanced Education, Skills, and Training. Applications will open soon. Join the waitlist so you don’t miss out!
In this fast-paced creative program, you will learn all the major aspects of game development. What makes a game compelling and fun to play, visual theory and aesthetics when it comes to creating art, and how to build games from the ground up using industry standard programming practices.
The Game Development and Design program at VCAD focuses on providing graduates with the solid foundation in the technical and artistic skills they need to become a part of this growing industry.
This course teaches our students how to create Multi User and web based games. The course teaches the principles of distributed application and then uses the socket API at the lowest level to teach students the steps required to create a client server and finally distributed application
This course introduces students to computer programming methods for game development. Students will use a hands-on approach to learn practical programming concepts for interactive game design using an object-oriented programming language (such as c++), graphics libraries, and game engines.
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