There are no academic entrance requirements for this skills program. We do however require a minimum age of 16 and a minimum schooling of Grade 10 or equivalent. Basic computer knowledge is also required.
This skills program covers the following learning units:
Audio Technology:
• Sound Energy
• Microphones
• Speakers
• Units of Measure
• The Decibel
• Mixers
• Headroom
• Amplifiers/Processors
• Equalization
• Effects
• Basic System Design
Practical Sound Engineering:
• Basic Studio Setup
• Connecting Audio Equipment
• Operating Audio Equipment
• Mixing
• Fault Finding
Pro Tools 101:
• Getting to Know Pro Tools
• Getting Inside Pro Tools
• Creating Your First Session
• Making Your First Recording
• Importing Media
• Making Your First MIDI Recording
• Selecting and Navigating
• Basic Editing Techniques
• Introduction to Mixing
• Finishing Your Work
The Academy of Sound Engineering was founded in 1997 by George Hattingh Snr.
The techniques and principles you will learn on this course are universal and not specific to any genre like house or trance or any other sub genres.
Some of us are passionate about music, sound, and live events! One of the most important things a Sound Engineer needs before getting hired to work at these events, is lots of experience.
Students will learn the principles of recording and manipulation of Audio and MIDI (vocals, live instruments and virtual instruments) in Cubase.
Whether your goal is to be a pro audio engineer, master the recording process as an artist or producer, or learn the art of film and television post-production audio, DIGMAC provides the knowledge and experience to make it a reality.
The PT210P Pro Tools Production II (Post Production) course covers techniques for working with Pro Tools in a professional post-production environment.
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